Search found 208 matches
- Tue Jun 19, 2007 4:37 pm
- Forum: RRT3 Patch Makers
- Topic: Another Fine Mess!
- Replies: 10
- Views: 9205
Yes I have tried Freight Train a few times now, I'm rubbish at RT3, and couldn't get a bronze no matter what strategy I tried. In my last game no building was demanding either rock or coal, so I had to build a cargo port (the one that demands the two cargos) and that wiped out all my cash. I can't p...
- Tue Jun 19, 2007 3:16 pm
- Forum: RRT3 Patch Makers
- Topic: Another Fine Mess!
- Replies: 10
- Views: 9205
- Sat Jun 16, 2007 9:30 pm
- Forum: RRT3 Patch Makers
- Topic: Bug-testing Scenario
- Replies: 22
- Views: 11165
- Sat Jun 16, 2007 7:08 pm
- Forum: RRT3 Patch Makers
- Topic: Bug-testing Scenario
- Replies: 22
- Views: 11165
- Sat Jun 16, 2007 6:37 pm
- Forum: RRT3 Patch Makers
- Topic: Bug-testing Scenario
- Replies: 22
- Views: 11165
- Sat Jun 16, 2007 12:48 pm
- Forum: PC Pandomania
- Topic: IE7
- Replies: 11
- Views: 4651
- Sat Jun 16, 2007 12:41 pm
- Forum: RRT3 Patch Makers
- Topic: Bug-testing Scenario
- Replies: 22
- Views: 11165
- Thu May 31, 2007 3:27 pm
- Forum: RRT3 Patch Makers
- Topic: Bug-testing Scenario
- Replies: 22
- Views: 11165
- Tue May 29, 2007 3:16 pm
- Forum: RT III General Discussion
- Topic: Smoothing terrain for rails
- Replies: 8
- Views: 3975
For the maps I've created so far I had to flatten areas because of the pesky track breaking bug! Being a visual person (i.e design, textures...) the track being broken on ALL corners where there's a hill is the worst thing possible. So I figured I might as well 'pretend' valleys had been blasted out...
- Sun May 27, 2007 7:46 pm
- Forum: RRT3 Patch Makers
- Topic: Converter
- Replies: 10
- Views: 6241
I can't say I've ever used gmax, but I'm also not by any means a pro in Blender. A long time ago I experimented with 3d models for a graphic design thing I was doing, and Blender was the 3d program I chose but never made animations or complex forms. From the sounds of it Bombar you've been soldierin...
- Sat May 26, 2007 10:06 am
- Forum: RRT3 Patch Makers
- Topic: Converter
- Replies: 10
- Views: 6241
- Sat May 19, 2007 6:35 am
- Forum: RRT3 Patch Makers
- Topic: New Cargo alpha uploaded
- Replies: 46
- Views: 20354
- Mon May 14, 2007 5:46 pm
- Forum: RRT3 Patch Makers
- Topic: Locomotion + ripping off
- Replies: 6
- Views: 4483
- Sun May 13, 2007 6:24 pm
- Forum: RT III General Discussion
- Topic: Pack Design (long)
- Replies: 7
- Views: 2786
- Sun May 13, 2007 11:13 am
- Forum: RT III General Discussion
- Topic: Pack Design (long)
- Replies: 7
- Views: 2786
The loco limit is most likely going to be reached soonest. There are probably enough cargos available in 1.06 to keep any scenario designer happy for a while. Also buildings are difficult to create from scratch, so I doubt we'll reach the limit soon. But there's no saying never, if a few more Bombar...
- Sat May 12, 2007 7:32 pm
- Forum: RRT3 Patch Makers
- Topic: Where to install newcargo.zip files
- Replies: 17
- Views: 9042
- Sat May 12, 2007 6:03 pm
- Forum: RRT3 Patch Makers
- Topic: Where to install newcargo.zip files
- Replies: 17
- Views: 9042
Don't worry Milo, these guys are creating scenarios that can be released soon after our patch is released. Proof is in the pudding: alongside the patch Pudding2: release it as soon as humanly possible after the real patch is released Unless Ruth you don't mind becoming fluent in German over the next...
- Sat May 12, 2007 11:09 am
- Forum: RRT3 Patch Makers
- Topic: Where to install newcargo.zip files
- Replies: 17
- Views: 9042
Ruth if you can test warehouses and let me know if you get any problems, that will be great. Patch 1.04 was released with a few new scenarios so I see no reason why you can't make yours and release it at the same time as Wolverine :D Wolverine what if we set your scenario in a developing region of t...
- Sat May 12, 2007 9:55 am
- Forum: RRT3 Patch Makers
- Topic: Where to install newcargo.zip files
- Replies: 17
- Views: 9042
Emm, that's a little worrying, it shouldn't be doing that. I've had my two buildings and the new cargos working normally on my machine for a while. Tested with 6 warehouse types, worked fine. I haven't yet tried to use Bombar's Kiln, but I'm sure that's not causing it. Maybe you should wait for Milo...
- Fri May 11, 2007 3:35 pm
- Forum: RRT3 Patch Makers
- Topic: Where to install newcargo.zip files
- Replies: 17
- Views: 9042
Thanks Wolverine. I know you've been looking for something to do, so how about you make us a small scenario that will be released alongside the patch, highlighting the new features we have introduced? If you can do that, for now just work on the idea and map design. Do not use the building or cargo ...