Just stopped in to see how things are. Heard about a 1.06 version.
Been building 3D models for another game and have some time as I'm waiting for their programmer to finish a patch.
I wonder if people are using AutoDesk 3D for game models and what scale are they using?
All your trains are belong to us!
-Steve
Returning
Re: Returning
Welcome back.
Have you heard about the new version "trainmaster", as it's a step up from 1.06!
but then if you do game modeling then I'm sure Ned will be in touch before too long...
Have you heard about the new version "trainmaster", as it's a step up from 1.06!
but then if you do game modeling then I'm sure Ned will be in touch before too long...
I need a little less pressure, and a little more time
"A Little More Homework" by Jason Robert Brown from 13: the Musical
"A Little More Homework" by Jason Robert Brown from 13: the Musical
- nedfumpkin
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Re: Returning
Hi Steve....so far as I know nobody have been doing any actual modelling for RT3. Anything that is coming about has been by using existing models and editing them with hex editors.
It would be nice to have some new buildings though since any new ones have just been existing buildings with new skins.
It would be nice to have some new buildings though since any new ones have just been existing buildings with new skins.
Re: Returning
I wonder what format these are in before they get packed? DirectX .x files?nedfumpkin wrote:Hi Steve....so far as I know nobody have been doing any actual modelling for RT3. Anything that is coming about has been by using existing models and editing them with hex editors.
It would be nice to have some new buildings though since any new ones have just been existing buildings with new skins.
Buildings are pretty easy as they don't have animations unless its smoke or a cow. Engines are pretty hard especially locos because of animations.
- nedfumpkin
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The files are all 3dp, which is 3d professional. You can actually mixed parts from different models if you have a lot of time to get things right, so getting smoke from one building to another is possible. Just a lot of work.
Re: Returning
Unfortunately my 3D program doesn't export to that format. So even if someone like PJay could make and importer I can't get the model into the right format.nedfumpkin wrote:The files are all 3dp, which is 3d professional. You can actually mixed parts from different models if you have a lot of time to get things right, so getting smoke from one building to another is possible. Just a lot of work.
Re: Returning
Yes.Hawk wrote:Are you using 3D Studio Max by AutoDesk, that $3,500. program?
Re: Returning
Must be nice to be able to afford that.
I'm stuck with using 3DCanvas. Big difference in $80. and $3,500.
For whatever it's worth, here is what I can export to.
Here's what I can import.
I'm stuck with using 3DCanvas. Big difference in $80. and $3,500.
For whatever it's worth, here is what I can export to.
Here's what I can import.
Hawk
- nedfumpkin
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Re: Returning
Some of the boys are having pretty good success making animated models using Milkshape.
I don't see .3dp on your list either.
I don't see .3dp on your list either.
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Re: Returning
Two legends return - where you been, Rat? I too am returning after an extended Christmas break to find 77 new posts!AZ Rail Rat wrote:A LEGEND returns!!!
Welcome back, both!
Re: Returning
Hi all! My extended Christmas break has lasted for way over a year now
On the subject of 3dp files - I believe they are a simplified version of the common 3ds file format. It might be possible to save an RRT3 3dp model using a modified 3ds export script.
Hope everyone is well, glad to see some familiar faces
On the subject of 3dp files - I believe they are a simplified version of the common 3ds file format. It might be possible to save an RRT3 3dp model using a modified 3ds export script.
Hope everyone is well, glad to see some familiar faces