Search found 85 matches

by JFMarvelous
Wed Feb 04, 2009 4:13 pm
Forum: RT III General Discussion
Topic: New Buildings
Replies: 35
Views: 10697

Re: New Buildings

Ned's Passenger_carriages download includes a pk4 pack/unpack utility. I think this is the link to it, or in extra's download page. I don't know if this is PJay's or not?
viewtopic.php?p=15825#p15825
by JFMarvelous
Tue Feb 03, 2009 1:37 pm
Forum: The Conference Table
Topic: 2-2-2 engines
Replies: 4
Views: 1995

Re: 2-2-2 engines

Check out this link I found on google
http://americanhistory.si.edu/collectio ... locoph.htm
by JFMarvelous
Wed Jan 28, 2009 11:39 am
Forum: PC Pandomania
Topic: My new build
Replies: 36
Views: 14396

Re: My new build

Hi Wolverine, Did you read your manual. You must use a PCI express 16 video card on that asus MB. If you can't find your manual, here's a copy I downloaded.
e3279_p5k-vm.pdf
(1.82 MiB) Downloaded 212 times
Check page 1-25. Also did you check your IRQ and set one for your new card?
by JFMarvelous
Mon Jan 19, 2009 12:25 pm
Forum: Version 1.06 Scenarios
Topic: LA & L.A.
Replies: 70
Views: 22865

Re: LA & L.A.

Hi again Stoker, I had to go check where I had stopped on this scenario. It was 1956, and as I mentioned before one of the AI's I merged with had a DD-080 X loco, which should not have been availible at all, let alone in 1956. The electric track issue I think I've seen on other scenario's I've playe...
by JFMarvelous
Mon Jan 19, 2009 11:01 am
Forum: Version 1.06 Scenarios
Topic: LA & L.A.
Replies: 70
Views: 22865

Re: LA & L.A.

Hi Stoker, Just a few items you might check out. After merging with one of the Al's that used electric track, every time I tried to lay any new tract I had to turn off the electric tract function. Also after merging with another AI, I noticed that they had a DD80(last engine availible)around 1980,bu...
by JFMarvelous
Thu Jan 08, 2009 2:58 pm
Forum: PC Pandomania
Topic: Groundhog Day
Replies: 13
Views: 6358

Re: Groundhog Day

Richard's Railroads is my version of SMR for RT3
So Orange46, Are you gonna share your version with the rest of us :?:
by JFMarvelous
Wed Jan 07, 2009 7:29 pm
Forum: PC Pandomania
Topic: Groundhog Day
Replies: 13
Views: 6358

Re: Groundhog Day

Hey Orange46, What is "Richard's Railroads" :?:
by JFMarvelous
Wed Jan 07, 2009 4:53 pm
Forum: RT III Version 1.06
Topic: Will I be able to add the 1.06 patch?
Replies: 4
Views: 3007

Re: Will I be able to add the 1.06 patch?

Interesting note. I installed the 1.05 no-cd patch(backed up my 1.06 exe) and it worked with no cd, but opened in 1.05. Replaced with my 1.06 exe and put cd in and I have 1.06 using only one installation or RT3 Note I haven't playtested the 1.05, just loaded it up to load map stage. Well, It was a n...
by JFMarvelous
Wed Jan 07, 2009 12:36 pm
Forum: Railroad History
Topic: Steam still lives in West Virginia
Replies: 3
Views: 2865

Re: Steam still lives in West Virginia

Thanks, I'll Check out your videos when I have time. I rode the Cass several times in the 60's when I was in the Boy Scouts, and camped on top of Bald Mountain(wind always blew 30 to 40 mph). There are now 4 or 5 other tourist runs in W.Va. that show off other places in the state.(Greenbrier is one ...
by JFMarvelous
Wed Jan 07, 2009 11:57 am
Forum: Railroad History
Topic: Steam still lives in West Virginia
Replies: 3
Views: 2865

Steam still lives in West Virginia

Hey guys, Didn't know if you have seen this links yet, but thought you might like them. http://www.american-rails.com/steam-locomotives.html And this one. http://www.american-rails.com/durbin-and-greenbrier-valley-railroad.html An operating tourist railroad here in West Virginia that still uses stea...
by JFMarvelous
Tue Jan 06, 2009 3:32 pm
Forum: Scenario Writing
Topic: Help wanted - scenario for beta testing
Replies: 50
Views: 16731

Re: Help wanted - scenario for beta testing

The game does claim to simulate real life business,maybe a little too real ^**lylgh ^**lylgh
by JFMarvelous
Tue Jan 06, 2009 2:45 pm
Forum: RT III General Discussion
Topic: Stokers' Corner
Replies: 114
Views: 235663

Re: Stokers' Corner

Oh, Ok, Yes with custom consist and shipping at a loss that is a way to cheat. *!*!*!
by JFMarvelous
Tue Jan 06, 2009 1:03 pm
Forum: RT III General Discussion
Topic: Stokers' Corner
Replies: 114
Views: 235663

Re: Stokers' Corner

what is the "haulback cheat"? I'm not sure I understand. Ship cargo back to same place?
by JFMarvelous
Tue Jan 06, 2009 12:25 pm
Forum: RT III General Discussion
Topic: Stokers' Corner
Replies: 114
Views: 235663

Re: Stokers' Corner

I would guess that when a product is in demand(being consumed) the price will be higher in that area. When supply exceeds demand(amount comsumed) the price will drop so excess can be shipped elsewhere at profit.
by JFMarvelous
Sun Jan 04, 2009 12:50 pm
Forum: RT III Version 1.06
Topic: Will I be able to add the 1.06 patch?
Replies: 4
Views: 3007

Re: Will I be able to add the 1.06 patch?

Hawk, what no-cd patch did you use? (mine is dated 05-11-03 RT3 V10 no-cd)and does not work. But I think the problem is you need to install crack patch before the 1.06 patch :?: what do you think?
by JFMarvelous
Sat Jan 03, 2009 11:14 am
Forum: Letters to the Editor
Topic: Preventing Construction Firms from being built
Replies: 8
Views: 9860

Re: Preventing Construction Firms from being built

Please note, you can only own the ones you build, the ones spawned by the game cannot be bought.
by JFMarvelous
Sat Jan 03, 2009 4:49 am
Forum: General Discussion
Topic: RRT 3 - Trainmaster
Replies: 182
Views: 106261

Re: RRT 3 - Trainmaster

Ned, I've been checking out your new buildings (mod pack) and most seem to be working good. (using the 1.06 files). I used editor to enable them on a Flordia map starting around 1930 and am up to 2023. The game spawned several of them. (these could not be bought), and the add building tab allowed me...
by JFMarvelous
Mon Dec 29, 2008 7:44 pm
Forum: General Discussion
Topic: RRT 3 - Trainmaster
Replies: 182
Views: 106261

Re: RRT 3 - Trainmaster

!$th_u$! Hawk, and !$th_u$! Ned and Coru for making these mods and sharing them with us !*th_up*! and (0!!0)
by JFMarvelous
Mon Dec 29, 2008 2:34 pm
Forum: General Discussion
Topic: RRT 3 - Trainmaster
Replies: 182
Views: 106261

Re: RRT 3 - Trainmaster

Hi Ned, !$th_u$! and ::!**! for the new mods, but as you can see *,*! *,*! *,*! I can't test them till I get them. !hairpull! !hairpull! Do we have to wait fo Hawk to post them :?: :?: If so hurry up Hawk *,*! *,*! . (0!!0) and !$th_u$! Ned And Coru for all the great mods your giving us !*th_up*! !!...
by JFMarvelous
Mon Dec 22, 2008 7:23 pm
Forum: RT III General Discussion
Topic: Newbie to create (modify) scenarios
Replies: 8
Views: 3160

Re: Newbie to create (modify) scenarios

Hey Jason, if you saved your edited game it will show up in "load scenario", not new scenario. Copy map from saved games to map folder and it should show up in new scenarios