Ned's Passenger_carriages download includes a pk4 pack/unpack utility. I think this is the link to it, or in extra's download page. I don't know if this is PJay's or not?
viewtopic.php?p=15825#p15825
Search found 85 matches
- Wed Feb 04, 2009 4:13 pm
- Forum: RT III General Discussion
- Topic: New Buildings
- Replies: 35
- Views: 10697
- Tue Feb 03, 2009 1:37 pm
- Forum: The Conference Table
- Topic: 2-2-2 engines
- Replies: 4
- Views: 1995
Re: 2-2-2 engines
Check out this link I found on google
http://americanhistory.si.edu/collectio ... locoph.htm
http://americanhistory.si.edu/collectio ... locoph.htm
- Wed Jan 28, 2009 11:39 am
- Forum: PC Pandomania
- Topic: My new build
- Replies: 36
- Views: 14396
Re: My new build
Hi Wolverine, Did you read your manual. You must use a PCI express 16 video card on that asus MB. If you can't find your manual, here's a copy I downloaded.
Check page 1-25. Also did you check your IRQ and set one for your new card?
- Mon Jan 19, 2009 12:25 pm
- Forum: Version 1.06 Scenarios
- Topic: LA & L.A.
- Replies: 70
- Views: 22865
Re: LA & L.A.
Hi again Stoker, I had to go check where I had stopped on this scenario. It was 1956, and as I mentioned before one of the AI's I merged with had a DD-080 X loco, which should not have been availible at all, let alone in 1956. The electric track issue I think I've seen on other scenario's I've playe...
- Mon Jan 19, 2009 11:01 am
- Forum: Version 1.06 Scenarios
- Topic: LA & L.A.
- Replies: 70
- Views: 22865
Re: LA & L.A.
Hi Stoker, Just a few items you might check out. After merging with one of the Al's that used electric track, every time I tried to lay any new tract I had to turn off the electric tract function. Also after merging with another AI, I noticed that they had a DD80(last engine availible)around 1980,bu...
- Thu Jan 08, 2009 2:58 pm
- Forum: PC Pandomania
- Topic: Groundhog Day
- Replies: 13
- Views: 6358
Re: Groundhog Day
So Orange46, Are you gonna share your version with the rest of usRichard's Railroads is my version of SMR for RT3
![Question :?:](./images/smilies/icon_question.gif)
- Wed Jan 07, 2009 7:29 pm
- Forum: PC Pandomania
- Topic: Groundhog Day
- Replies: 13
- Views: 6358
- Wed Jan 07, 2009 4:53 pm
- Forum: RT III Version 1.06
- Topic: Will I be able to add the 1.06 patch?
- Replies: 4
- Views: 3007
Re: Will I be able to add the 1.06 patch?
Interesting note. I installed the 1.05 no-cd patch(backed up my 1.06 exe) and it worked with no cd, but opened in 1.05. Replaced with my 1.06 exe and put cd in and I have 1.06 using only one installation or RT3 Note I haven't playtested the 1.05, just loaded it up to load map stage. Well, It was a n...
- Wed Jan 07, 2009 12:36 pm
- Forum: Railroad History
- Topic: Steam still lives in West Virginia
- Replies: 3
- Views: 2865
Re: Steam still lives in West Virginia
Thanks, I'll Check out your videos when I have time. I rode the Cass several times in the 60's when I was in the Boy Scouts, and camped on top of Bald Mountain(wind always blew 30 to 40 mph). There are now 4 or 5 other tourist runs in W.Va. that show off other places in the state.(Greenbrier is one ...
- Wed Jan 07, 2009 11:57 am
- Forum: Railroad History
- Topic: Steam still lives in West Virginia
- Replies: 3
- Views: 2865
Steam still lives in West Virginia
Hey guys, Didn't know if you have seen this links yet, but thought you might like them. http://www.american-rails.com/steam-locomotives.html And this one. http://www.american-rails.com/durbin-and-greenbrier-valley-railroad.html An operating tourist railroad here in West Virginia that still uses stea...
- Tue Jan 06, 2009 3:32 pm
- Forum: Scenario Writing
- Topic: Help wanted - scenario for beta testing
- Replies: 50
- Views: 16731
Re: Help wanted - scenario for beta testing
The game does claim to simulate real life business,maybe a little too real
![roll_laugh ^**lylgh](./images/smilies/lachliegen.gif)
![roll_laugh ^**lylgh](./images/smilies/lachliegen.gif)
![roll_laugh ^**lylgh](./images/smilies/lachliegen.gif)
- Tue Jan 06, 2009 2:45 pm
- Forum: RT III General Discussion
- Topic: Stokers' Corner
- Replies: 114
- Views: 235663
Re: Stokers' Corner
Oh, Ok, Yes with custom consist and shipping at a loss that is a way to cheat. ![!DUH! *!*!*!](./images/smilies/smilie120.gif)
![!DUH! *!*!*!](./images/smilies/smilie120.gif)
- Tue Jan 06, 2009 1:03 pm
- Forum: RT III General Discussion
- Topic: Stokers' Corner
- Replies: 114
- Views: 235663
Re: Stokers' Corner
what is the "haulback cheat"? I'm not sure I understand. Ship cargo back to same place?
- Tue Jan 06, 2009 12:25 pm
- Forum: RT III General Discussion
- Topic: Stokers' Corner
- Replies: 114
- Views: 235663
Re: Stokers' Corner
I would guess that when a product is in demand(being consumed) the price will be higher in that area. When supply exceeds demand(amount comsumed) the price will drop so excess can be shipped elsewhere at profit.
- Sun Jan 04, 2009 12:50 pm
- Forum: RT III Version 1.06
- Topic: Will I be able to add the 1.06 patch?
- Replies: 4
- Views: 3007
Re: Will I be able to add the 1.06 patch?
Hawk, what no-cd patch did you use? (mine is dated 05-11-03 RT3 V10 no-cd)and does not work. But I think the problem is you need to install crack patch before the 1.06 patch
what do you think?
![Question :?:](./images/smilies/icon_question.gif)
- Sat Jan 03, 2009 11:14 am
- Forum: Letters to the Editor
- Topic: Preventing Construction Firms from being built
- Replies: 8
- Views: 9860
Re: Preventing Construction Firms from being built
Please note, you can only own the ones you build, the ones spawned by the game cannot be bought.
- Sat Jan 03, 2009 4:49 am
- Forum: General Discussion
- Topic: RRT 3 - Trainmaster
- Replies: 182
- Views: 106261
Re: RRT 3 - Trainmaster
Ned, I've been checking out your new buildings (mod pack) and most seem to be working good. (using the 1.06 files). I used editor to enable them on a Flordia map starting around 1930 and am up to 2023. The game spawned several of them. (these could not be bought), and the add building tab allowed me...
- Mon Dec 29, 2008 7:44 pm
- Forum: General Discussion
- Topic: RRT 3 - Trainmaster
- Replies: 182
- Views: 106261
Re: RRT 3 - Trainmaster
![thank you !$th_u$!](./images/smilies/thanx.gif)
![thank you !$th_u$!](./images/smilies/thanx.gif)
![thumbs_up !*th_up*!](./images/smilies/ok.gif)
![cheers (0!!0)](./images/smilies/cheers.gif)
- Mon Dec 29, 2008 2:34 pm
- Forum: General Discussion
- Topic: RRT 3 - Trainmaster
- Replies: 182
- Views: 106261
Re: RRT 3 - Trainmaster
Hi Ned, !$th_u$! and ::!**! for the new mods, but as you can see *,*! *,*! *,*! I can't test them till I get them. !hairpull! !hairpull! Do we have to wait fo Hawk to post them :?: :?: If so hurry up Hawk *,*! *,*! . (0!!0) and !$th_u$! Ned And Coru for all the great mods your giving us !*th_up*! !!...
- Mon Dec 22, 2008 7:23 pm
- Forum: RT III General Discussion
- Topic: Newbie to create (modify) scenarios
- Replies: 8
- Views: 3160
Re: Newbie to create (modify) scenarios
Hey Jason, if you saved your edited game it will show up in "load scenario", not new scenario. Copy map from saved games to map folder and it should show up in new scenarios