Akarin wrote: βFri Aug 31, 2018 7:04 pm-Like was said earlier, there is limited cargo, so you end up with many repeat and unused industries. The ratio of secondary to primary industries is way too great.
Why not create your own industrial complex with the '
Save game town and industry coordinate exporter/custom map creation assistant' mod?
With it, you can edit the details of a saved game, such as deleting and adding industries, and towns. I have a map that only has 6 industries on the whole map, and they're all resource industries. With the help of the '
Transport Fever Config Editor', you can turn on the ability to build your own industries, so on this map I have I just build the production industries I need and where I need them.
You can also create your own maps using any grayscale heightmaps you can find or create. The using the
online map creator, you can add your own towns and industries wherever you want.
Akarin wrote: βFri Aug 31, 2018 7:04 pmAlso said earlier, it should take more than one source to fuel a factory or plant.
Maybe I'm misunderstanding you.
-You have logs at the forest that go to a sawmill to be made into planks that then have to go to either a Goods factory, and along with either plastic or steel will be made into goods, or a Machine factory, and along with steel can be made into tools or machines.
-You have crude oil at the oil wells that has to go to an oil refinery that then makes fuel (
which does go directly to a town) or oil, which then goes to a Chemical plant to be made into plastics.
-You have farms that produce cattle and grain that goes to a Food factory to produce food. Also, the grain can go to a Chemical plant to produce plastics (
I still haven't figured that one out).
-There's a stone quarry that supplies stone for the Construction materials plant to make construction material products.
-You have to supply the steel mill with coal and iron ore to make steel, which can then be used at Machine factory or the Goods factory. The steel mill also produces slag that goes to a Construction materials plant to make Construction material products.
If that's not enough for you, there's some mods at the
German and
Russian TPF sites that can add more industrial products to the game.
Of course if you're a Steam user some or all of those might be available in the Workshop, but from what I understand you have to be careful using mods from the Steam Workshop because some modders pull the stuff from there which makes saved games no longer function.
Akarin wrote: βFri Aug 31, 2018 7:04 pmThere's also industries placement, which I'll cover in the next point. The supply line still buggy though as a simply sending a train to the depot can crash production.
The guy that did
this video may help explain how that stuff actually works.
Akarin wrote: βFri Aug 31, 2018 7:04 pm- The "replace now" feature is probably the biggest improvement in the game. However, it would be nice to be able to replace or add specific parts of the consist instead of the whole train.
You can, sort of. Above each engine and car is 3 symbols. One is an X which deletes that piece of rollingstock. You can then add back in what you want.
Akarin wrote: βFri Aug 31, 2018 7:04 pmAnother improvement would be a depot that has multiple tracks.
Mods!!! Check out the mods.
Akarin wrote: βFri Aug 31, 2018 7:04 pm-I'm still not impressed with the locomotive list. Even with mods, the American steam era feels lacking. Rolling stock and diesel-electrics are a different story, especially for us PRR fans. At least we have the K4s. The American side of the Workshop is just lacking in general. The European side is almost 3 times as big.
This I can definitely agree with. Urban Games is a Swiss developer and it seems it has a strong European following. Not so much with an American following though.
Akarin wrote: βFri Aug 31, 2018 7:04 pm- Another improvement would be an easy display for giving me the stats of a train as you make it. Like the average speed at that consist or if I'll need to doublehead.
You can get some basic info if you open the train window and click on the details tab as you're buying cars. The weight, length, value, running costs, power rating and loading speed changes as you add more cars, but I agree, a little more info would be nice but with what they give you can get a decent idea.
Akarin wrote: βFri Aug 31, 2018 7:04 pmAlso would be nice if the early steam engine models supported doubleheading.
You can.
This shot also shows the X I mentioned earlier in this post.
Just add the desired rollingstock on after you move the second engine up.
Note that the game does recognize the additional engine and adjusts the power accordingly. Also, if you add the second engine after you add rollngstock, the engine will go at the end of the train. Unfortunately I can't say if the game will recognize it as additional power if it's at the end of the train. I haven't tried that.
Akarin wrote: βFri Aug 31, 2018 7:04 pm-Multi-purpose stations. Even at some kind of cost or setting it to specific cargoes (like goods or produce) would got a long way to improving the game. This would make small stops and sidings feasible (instead of having to make two stations). I like the idea of general purpose depots where you can designate tracks/platforms as passenger or freight only that produce visual differences. Platform size should also have a purpose, specifically in regards to loading time. A train longer than the platform should have a loading/unloading penalty at least.
I agree here. I haven't seen any multi purpose stations in the mods, but it would be nice.
There is one mod that is a freight station for trains and trucks though.
https://www.transportfever.net/filebase ... ersection/
Akarin wrote: βFri Aug 31, 2018 7:04 pm-I'm still not that found of track building. Automatically created connections are terrible (massive bridges and tunnels) and I'm terrible at keeping track perfectly straight when building in small actions. I wouldn't be surprised if there was a hot key for this though. But still, overpass construction building in the city is a nightmare. Also I really hate the modern bridges. I know there's a mod for that.
Track laying can be a bit finicky (
well, a pain in the butt really) but the more you do it, the more you learn how to better control it.