![Very Happy :-D](./images/smilies/icon_biggrin.gif)
Anyway, this is what I came up with for a set. I think the colour progression looks cabooseish.
![twocents !#2bits#!](./images/smilies/twocents.gif)
A, B and C are default red, with the roof skin on A and B patched to get rid of the redundant cupola outline. D is faded rusty red/brown, which I thought looked about right for a weathered C caboose body that was still being dragged around long after it should have retired.
![Very Happy :-D](./images/smilies/icon_biggrin.gif)
E is still green coz I like it, but tweaked a bit. F is an ochre/orange. G is back to default red for the last of the Mohicans. I liked the sort of beginning and end feel there.
On the custom coloured ones I cut out the windows and handrails, etc back to the default skin (layer underneath) before saving. This gives a better look than just leaving them with the basic hue change all over.
So the next trick is to do the required modelling changes for the lack of cupola on A and B, and the longitudinally flipped body on D. I can use the default LOD's for that and just modify them to suit, which is the easiest way of doing it. Splitting a .3dp down into separate LOD's and then putting it back together again isn't a drama. I'll also do the LOD's for the DDS skins, but that's just basic copy/paste stuff.
Then I can pack 'em up and go railroading.
![cheers (0!!0)](./images/smilies/cheers.gif)