nedfumpkin wrote:.........I don't play any other games, so when I play a computer game, it is a Railroad Tycoon game.
jmo
Same here. I have limited "gaming time" so I prefer to spend it on a "thinking man's" game rather than a "shoot 'em up" or "wreak havoc and general mayhem" type game.
Comments on other topics in this thread:
1. I agree that the rock/ore chain should be split, with a furnace doing the stuff with rock and sand to make cement and glass, and a smelter to make ingots.
2. Coffee and rubber farms have to stay. They are global commodities, and are major agricultural products in the tropics/semi-tropics.
3. Uranium should stay (perhaps renamed, I think Ned used "Isotopes"), but should be used as an additional input for other things such as pharmaceuticals/medicine (think targeted chemotherapy, diagnostic imaging like PET scans), and perhaps weapons (we still have and manufacture nuclear weapons).
4. Cargoes and cargo chains should be kept as "generic" as possible and should be based on worldwide supply/demand. Things like "wire" or "salt" are getting too specific. Perhaps better categories would be "building materials" and "food additives", where the former would comprise all manner of products from gypsum board (drywall) to wire to nails to anything else used in the building trades (i.e. lumber + steel + rubber/plastic + cement + sand + etc. = building materials) and the latter could include all manner of food additives from salt to vitamins to flavorings to dyes etc.
5. I still think you/we need to decide whether this will be 1.06.1 or 1.07. That choice will have a BIG influence on how the project progresses vis-a-vis what sorts of modifications are prudent and/or desirable.
just my