I don't remember if this has been the way RT3 works or if it is embeded in the map.
1. The 1866 ledger end of year event fired in June of 1867.
2. Each time a dialog fires, I hit pause. When I close the dialog the game comes off pause on its own.
3. I had the Indians raid the railroad twice in the same month. It came off pause each time but the month didn't change. At the same time I had 3 other different events fire with a dialog. closing each one automatically restarted the game. So game restarted 5 times in one month without my help.
I was unable to figure out, how to drop ship unprofitable cargo on the first around trip.
Since I was running on the fastist game speed, the trains did fill up as I struggled with the pause button on the 2nd round trip having more dialogs fire.
I save often and will go back tomorrow and slow down the game and try again to drop ship cargo. My game speed may be causing the problem.
This transcon. map is tough. It won't let me build track ahead of the mules and scrapers. But, I'm learning.
Project: Unofficial 1.06 Patch
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- Cat
- Posts: 9
- Joined: Thu May 03, 2007 8:18 pm
A note to the zoom increase. The was no real reason why we capped the zoom at that number, but one of the issues I remember seein on very rough maps was that the video card buffers were overrun. I handled that case nicely so it wont crash but however, you'll see empty chunks that couldn't be allocated on the video card.
G.
G.
1.06 Beta 5 Release
Here we go again... Sorry for the huge gap in updates; not sure when I'll get time to spend on RT3 again. This release adds partial support for pure al's new cargos, fixes bugs in economic and weather events, and probably includes a few surprises that I forgot to track when working on it. Pure al's and Bombardiere's buildings did NOT make it into this release, nor did the planned changes to the existing buildings - but the underlying code to support them *is* included, so with luck some clever person can release a Building Pack along the same lines as the Loco Packs.
Beta is available from the FTP site as Patch106\rt3_1.06_b5.zip. If you have the experimental cargos installed, please remove them before installing this patch. Also, if you have Ned Fumpkin's Atlantis scenario installed, you'll probably have to uninstall it before the new cargos will work.
Beta is available from the FTP site as Patch106\rt3_1.06_b5.zip. If you have the experimental cargos installed, please remove them before installing this patch. Also, if you have Ned Fumpkin's Atlantis scenario installed, you'll probably have to uninstall it before the new cargos will work.
- Wolverine@MSU
- CEO
- Posts: 1166
- Joined: Fri Nov 10, 2006 2:14 pm
- Location: East Lansing, MI
- Wolverine@MSU
- CEO
- Posts: 1166
- Joined: Fri Nov 10, 2006 2:14 pm
- Location: East Lansing, MI
I know that it may be a little late to ask for this, but is there a way to increase the "baseline" volume of the sound. I know I can adjust it in the "Settings" window, but compared to non-RT3 audio levels, the RT3 sound is really weak. If I adjust the volume levels with the mixer controls in Windows to give an adequate sound level, the volume in RT3 is very much lower. Is there a way to fix it in RT3?
1.06 Beta 6 Release (public)
Uploaded B6 to the anonymous account and asked Hawk to replace the current public B4 with it. The new release contains just fixes for the three bugs reported since B5. Sorry, Wolverine@MSU, didn't get time to hunt down the audio level setting.
- Wolverine@MSU
- CEO
- Posts: 1166
- Joined: Fri Nov 10, 2006 2:14 pm
- Location: East Lansing, MI
Re: 1.06 Beta 6 Release (public)
That's OK. I see you did fix the "Game doesn't stay paused after reading ledger at beginning od year" thingy I asked about. I still find myself with finger poised over the <Esc> key and mouse pointer over the red button to pause immediately after the ledger closes. It's going to take a while to get used to not having to do this "press and click" routine.milo wrote:..... Sorry, Wolverine@MSU, didn't get time to hunt down the audio level setting.
Re: Project: Unofficial 1.06 Patch
Just out of curiosity: does anyone still have copies of the early 1.06 Alpha builds?
I noticed that HAAL was apparently finalised by 1.06 Alpha 02, and am wondering how hard it would be to make a version of 1.06 that dropped HAAL. A comparison with an early Alpha, that had the minimum of changes from 1.05, may be useful.
I noticed that HAAL was apparently finalised by 1.06 Alpha 02, and am wondering how hard it would be to make a version of 1.06 that dropped HAAL. A comparison with an early Alpha, that had the minimum of changes from 1.05, may be useful.
Complete express car and caboose packs - Custom double tankers (Alternative F era) - Pennsy H3 Consolidation
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Re: Project: Unofficial 1.06 Patch
I have a couple Alpha files. One is named Alpha2.zip with an RT3.exe date of 8/15/09 at 57 MB and one named Trainmaster_Alpha_1.zip with an RT3.exe date of 4/30/04 (that sounds a bit peculiar) at 77.7 MB.
I think they're a little too big to attach to a post so I've uploaded them both to my family genealogy site.
Let me know if this is what you're looking for. I'll look and see if I have anything else.
Edit 1: Links removed. Files deleted from site to save on storage.
I think they're a little too big to attach to a post so I've uploaded them both to my family genealogy site.
Let me know if this is what you're looking for. I'll look and see if I have anything else.
Edit 1: Links removed. Files deleted from site to save on storage.
Hawk
Re: Project: Unofficial 1.06 Patch
Thanks. I'm not after TM alpha, but I'll take a look at the first one.
Milo's post here says he released 1.06 Alpha 02 in early February, 2007. A date of 8/15/09 doesn't fit anywhere near that, but that could just be the date the file was copied.
Edit: Ok, took a look at it. It's a TM alpha.
Milo's post here says he released 1.06 Alpha 02 in early February, 2007. A date of 8/15/09 doesn't fit anywhere near that, but that could just be the date the file was copied.
Edit: Ok, took a look at it. It's a TM alpha.
Complete express car and caboose packs - Custom double tankers (Alternative F era) - Pennsy H3 Consolidation
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Re: Project: Unofficial 1.06 Patch
Boy, do I feel stupid now. Not sure what I was thinking.
It looks like the oldest 1.06 I have is named rt3_1.06_b4, which - according to the included readme, says it's 1.06 beta 4. The readme and the exe are dated 3/26/07. It's small enough to attach here.
I'll look a little deeper and see what else, if anything, I can find. Of course, since you have Alpha 2, this one probably is of no use to you either.
Edit 1: Nope. I dug through everything I had and found nothing older. Sorry!!
Edit 2: BTW! It looks like color isn't working on the hr code now. Is that intentional?
It looks like the oldest 1.06 I have is named rt3_1.06_b4, which - according to the included readme, says it's 1.06 beta 4. The readme and the exe are dated 3/26/07. It's small enough to attach here.
I'll look a little deeper and see what else, if anything, I can find. Of course, since you have Alpha 2, this one probably is of no use to you either.
Edit 1: Nope. I dug through everything I had and found nothing older. Sorry!!
Edit 2: BTW! It looks like color isn't working on the hr code now. Is that intentional?
- Attachments
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- rt3_1.06_b4.zip
- (21.71 MiB) Downloaded 232 times
Hawk
Re: Project: Unofficial 1.06 Patch
No, I don't already have Beta 2. I just noticed Milo's old post, in which he said that Beta 2 included the final version of the HAAL code, so figured that would be the best starting point if it was available. If it's not available, no problem. I'll stash Beta 4 anyway and see if I can make heads or tails of it.
And yes, the colour is disabled in hr now. It just makes a basic hr tag in the HTML, and all styling is applied by the style's CSS.
And yes, the colour is disabled in hr now. It just makes a basic hr tag in the HTML, and all styling is applied by the style's CSS.
Complete express car and caboose packs - Custom double tankers (Alternative F era) - Pennsy H3 Consolidation
Слава Україні! Героям слава!
Слава Україні! Героям слава!