Apparently nobody has answered your question, sorry about that!Stoker wrote:Another question I have concerning buildings is where are the "standard" ones contained in the program files? Are they "packaged" in a compressed file (apparently) and if so how do I unpackage them to get at the base files so I can monkey with them?
Anyways, if you look in RRT3/Data/3D you will see several PK4 files that must be unpacked. If you're going to do a lot of modding, you can do what I did, which is to unpack each of these into the "PopTopExtraContent" folder, and then move the original PK4 to a "Backup" folder that you create. This will force the game to load assets in the unpacked form, and you can get at those assets on a whim. Of course, there's danger in this too; you might modify one of the game's default assets, and be basing your work on the modified version of the file, but then if you give your work to someone else who still has the original PK4 intact their game might load the original version instead. Best policy is to never directly edit the game's default files unless absolutely necessary; instead, create copies with new names, and then edit the copies. The exception would be files like the ones in Cargo Types; if I want Goods to load onto my new Goods Boxcar, then I have to change this file to reference the new assets. Still, I do create a backup first.