Yes, of course, Industry start, and continued development of industry, is the best start, every game, no question. Even if it's just scumming for new dairy farms, sometimes.
Except in those games which don't let you buy industry. I like those games, too.
Why do people start with industries?
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- Hobo
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Re: Why do people start with industries?
Your wish is my command. I just took my current scenario where I had built a 6-city network in January 1907 and expanded it to 9 cities in 1908. I just hit fast forward and waited a few years, noted the numbers, then reloaded the savegame ind did another fast-forward with the smaller network.Gumboots wrote:I'd suggest taking a good look at your ledger. If you are playing on Expert level, your fuel and maintenance costs for your trains will often be very close to the amount of revenue they generate.
Results
Code: Select all
6 cities, year 1 2 3
express revenue 470 730 650
freight revenue 1350 1090 880
9 cities, year 2 3
express revenue 1340 1170
freight revenue 1470 1340
A savegame from the end of my last scenario, the phase where I was basically done and just had to wait a few years until I made enough money to trigger the victory condition, tells me I had between 30-45% ROI -- it fluctuated quite a bit, but the overall trend was upward (maybe just because of more houses being built).
The current scenario is Rhodes Unfinished, the previous one was Germany (both from the campaign). The latter has much larger cities, shorter distances and the relevant part of the map is flat as a pan. In Rhodes, the electric track over more difficult terrain is nearly twice as expensive (8.2 vs 4.2 k$/mile) and I'm using the ugly 2-D-2 rather than a good-looking steam loco.
As to difficulty, I can't remember what I chose at the beginning of the campaign. Probably "normal". Can I look this up somewhere? Anyway, if you want figures for expert difficulty, I suggest you consult your own ledger. Though I suspect even experts might get more than 25% in Germany.
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Re: Why do people start with industries?
The 2-D-2 is an efficient engine so that should be giving you good numbers to work on. The hardest difficulty available for the campaign is Hard. Sorry I don't know how you could check what difficulty you selected. There is a big difference in the profitability of trains between Normal and Expert.
The most logical reason I know to build industries is to increase the number of loads of processed goods in the game for your railroad to haul. Things like Meat, Clothing, Furniture, and Goods. These all have high base values and the price differentials are greater. Often your trains can drag a load of Meat for example to 5 or more cities as the price in each subsequent one drops to give it a 10k revenue per car to go on to the next one before it is consumed or rots.
The seeded industries usually don't make good use of the raw resources. Often they are a long way from the source of the cargo they demand and this makes up for some of the lag that is experienced at the beginning of a game. If raw resources are operating in red zones they probably will not be producing at full capacity.
The most logical reason I know to build industries is to increase the number of loads of processed goods in the game for your railroad to haul. Things like Meat, Clothing, Furniture, and Goods. These all have high base values and the price differentials are greater. Often your trains can drag a load of Meat for example to 5 or more cities as the price in each subsequent one drops to give it a 10k revenue per car to go on to the next one before it is consumed or rots.
The seeded industries usually don't make good use of the raw resources. Often they are a long way from the source of the cargo they demand and this makes up for some of the lag that is experienced at the beginning of a game. If raw resources are operating in red zones they probably will not be producing at full capacity.
Re: Why do people start with industries?
When you say it cost you that much, do you mean it cost you that much to build, or it cost you that much each year to run? Given the numbers quoted, it sounds like build costs.Alfed E Neumann wrote:According to the ledger, the whole railway system, track, stations and trains cost me 6.8 Million for the six-city network and 10 Million for ten cities, giving me a 3rd-year revenue of 22% and 25%, respectively. I might add more data as I get it.
What I'm referring to is the running costs. These vary according to which difficulty level you select. On Expert level (the hardest for scenarios, but not selectable for campaigns) running costs for your railway escalate to increase the difficulty. They increase to the point where they will often more or less balance out your express and freight revenue if you are using steam trains.
I have.Anyway, if you want figures for expert difficulty, I suggest you consult your own ledger.
![Wink ;-)](./images/smilies/icon_wink.gif)
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Re: Why do people start with industries?
Of course. When talking about Return On Investment, building the railroad in the first place is certainly part of the deal. But, ahem... I took gross revenue for profits. Oops.Gumboots wrote:When you say it cost you that much, do you mean it cost you that much to build, or it cost you that much each year to run? Given the numbers quoted, it sounds like build costs.Alfed E Neumann wrote:According to the ledger, the whole railway system, track, stations and trains cost me 6.8 Million for the six-city network and 10 Million for ten cities, giving me a 3rd-year revenue of 22% and 25%, respectively. I might add more data as I get it.
OK, ledger reports $390k in operating cost (all maintenance + fuel) for the 10-city Rhodes setup and $880k for Germany, bringing the revenue down by about 5 percentage points in both cases. I'm not quite sure what to do with Overhead and Wages, as these get pooled with industries. In a quick test with nothing but trains, both together amounted to less than station maintenance alone -- I expect the overall impact to be slight.
And?I have.Anyway, if you want figures for expert difficulty, I suggest you consult your own ledger.
Re: Why do people start with industries?
And it costs a bundle. ![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
Here's a shot from one of WSherrick's scenarios on Expert, at a well-devleoped stage of the game. Note that his ones seem to be loaded to give better than average returns on rail haulage. He likes to encourage lotsa trains, but I don't have a lot of saves handy at the moment.
Just taking the last year as an example, there's $34,283K revenue from freight and express. Fuel, train maintenance, track maintenance and station maintenance add up to $17,417 or about half of the revenue. This is unsually high for a well-developed company running steam. Usually it'd be lower. Also, like you said it's hard to tell how much of wages and overhead are due to the railway itself, but there's sure to be some. Might bump it up to $20,000K.
None of this accounts for the build cost of the railway, which was also substantial of course. Track, stations and trains in this example had cost $107,000K. So even without accounting for wages and overheads, ROI is about 15%.
OTOH, I am running a fair whack of industry, and arguably some of that would be less profitable without the product being hauled away. It gets complicated to figure out exactly what your rail is earning you, but at least on the harder settings it usually doesn't seem to be spectacular. You could win most scenarios just with industry if they didn't have haulage or connection requirements. Of course, that'd be no fun at all. Gotta have trains.![thumbs_up !*th_up*!](./images/smilies/ok.gif)
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
Here's a shot from one of WSherrick's scenarios on Expert, at a well-devleoped stage of the game. Note that his ones seem to be loaded to give better than average returns on rail haulage. He likes to encourage lotsa trains, but I don't have a lot of saves handy at the moment.
Just taking the last year as an example, there's $34,283K revenue from freight and express. Fuel, train maintenance, track maintenance and station maintenance add up to $17,417 or about half of the revenue. This is unsually high for a well-developed company running steam. Usually it'd be lower. Also, like you said it's hard to tell how much of wages and overhead are due to the railway itself, but there's sure to be some. Might bump it up to $20,000K.
None of this accounts for the build cost of the railway, which was also substantial of course. Track, stations and trains in this example had cost $107,000K. So even without accounting for wages and overheads, ROI is about 15%.
OTOH, I am running a fair whack of industry, and arguably some of that would be less profitable without the product being hauled away. It gets complicated to figure out exactly what your rail is earning you, but at least on the harder settings it usually doesn't seem to be spectacular. You could win most scenarios just with industry if they didn't have haulage or connection requirements. Of course, that'd be no fun at all. Gotta have trains.
![thumbs_up !*th_up*!](./images/smilies/ok.gif)
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Re: Why do people start with industries?
Just gave it a try and sold all my industries. Overhead went from 2,600k to 1,400k, salaries 64k -> 46k. Presumably the industries' salaries are kept under overhead.
In the years before, I've seen my overhead rise steadily without good reason. I bought no more industries, laid no track... why was overhead increasing? On a whim, I replaced all my 21 locos. Overhead went down by another 300k, train maintenance went from 220k to 150k -- and this with rather reliable 2D2s that were between 5-9 years old. Now riddle me this...
In the years before, I've seen my overhead rise steadily without good reason. I bought no more industries, laid no track... why was overhead increasing? On a whim, I replaced all my 21 locos. Overhead went down by another 300k, train maintenance went from 220k to 150k -- and this with rather reliable 2D2s that were between 5-9 years old. Now riddle me this...
Re: Why do people start with industries?
RT3 is full of voodoo. When in doubt, sacrifice chickens on the full moon. Works wonders. ![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
IIRC industry wages and overheads are dealt with separately. Your ledger lists industry profits, not industry revenue. AFAICT the wages and overheads for your industries are only ever shown when you view the building details, and they never get as far as your ledger.
I know company overhead and wages are somehow related to the overall size and complexity of the company's holdings. So selling off all your industry would cut both of those, but I don't think they're directly related to the internal wages and overheads of the industry buildings. They're more overall administration costs for your behemoth. As it grows, they grow too (unfortunately).
That's interesting about the drop in track maintenance and company overhead when you update locos. I must try that and see if I can get the same result.
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
IIRC industry wages and overheads are dealt with separately. Your ledger lists industry profits, not industry revenue. AFAICT the wages and overheads for your industries are only ever shown when you view the building details, and they never get as far as your ledger.
I know company overhead and wages are somehow related to the overall size and complexity of the company's holdings. So selling off all your industry would cut both of those, but I don't think they're directly related to the internal wages and overheads of the industry buildings. They're more overall administration costs for your behemoth. As it grows, they grow too (unfortunately).
That's interesting about the drop in track maintenance and company overhead when you update locos. I must try that and see if I can get the same result.
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Re: Why do people start with industries?
Ok, just tried it. Same starting point as the ledger shot above.
Had 76 locos, Near Perfect reliability rating, ranging in age from 1 year to 13 years in a fairly even spread.
Replaced all of them (using with the same model locomotive they already had) at a cost of approx. $16.5 million for the lot.
Loads hauled in the year before replacement were 1,480. Loads hauled in the year after replacement were 1,580. Only about 7% increase in loads.
Track maintenance went up by a measly $42K. Train maintenance went down by $624K (a drop of 37%).
Company overhead went up by $2,264K.
Net result: it all cost about $18.1 million after the first year of running with the new locos.![yikes !*00*!](./images/smilies/yikes.gif)
Ok, so run them another year. Loads in the next year were 1,547 so hardly any change. Track maintenance is exactly the same.
Train maintenance is up by $72K (7%) over the previous year. This makes sense to me, since I know it increases with locomotive age.
Company overhead is up by another $2,437K! ***!?!?! Must be time to sacrifice some chickens, I suppose.
Ok, run 'em one more year. Loads are about the same (1,562). Track maintenance the same. Train maintenance up slightly again. Overhead up again, but not by as much.
I think I am getting a clue here. The rise in company book value between this year and the last was about half the rise between the previous two years. The rise in overhead was about 75% of the rise between the previous two years. I'm starting to suspect that CBV is tied into the formula for overhead, but have no idea exactly how at this stage.
Had 76 locos, Near Perfect reliability rating, ranging in age from 1 year to 13 years in a fairly even spread.
Replaced all of them (using with the same model locomotive they already had) at a cost of approx. $16.5 million for the lot.
Loads hauled in the year before replacement were 1,480. Loads hauled in the year after replacement were 1,580. Only about 7% increase in loads.
Track maintenance went up by a measly $42K. Train maintenance went down by $624K (a drop of 37%).
Company overhead went up by $2,264K.
Net result: it all cost about $18.1 million after the first year of running with the new locos.
![yikes !*00*!](./images/smilies/yikes.gif)
Ok, so run them another year. Loads in the next year were 1,547 so hardly any change. Track maintenance is exactly the same.
Train maintenance is up by $72K (7%) over the previous year. This makes sense to me, since I know it increases with locomotive age.
Company overhead is up by another $2,437K! ***!?!?! Must be time to sacrifice some chickens, I suppose.
Ok, run 'em one more year. Loads are about the same (1,562). Track maintenance the same. Train maintenance up slightly again. Overhead up again, but not by as much.
I think I am getting a clue here. The rise in company book value between this year and the last was about half the rise between the previous two years. The rise in overhead was about 75% of the rise between the previous two years. I'm starting to suspect that CBV is tied into the formula for overhead, but have no idea exactly how at this stage.
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Re: Why do people start with industries?
I have always thought that "Salaries" was the salary paid to the chairman of the company. Is this not the case?
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Re: Why do people start with industries?
Good point. Looks like it is. ![thumbs_up !*th_up*!](./images/smilies/ok.gif)
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Re: Why do people start with industries?
Yes.
And Overhead increases or decreases as the economy goes, right? I can't confirm, but have always felt, that when I hit Boom times, overhead increases for a few years and then levels out (or when you go from Normal to Prosperity, and the reverse when the economy is in decline.) I always thought this was one of the moderating effects, so that Booms aren't stupid good and Depressions don't hurt quite as much.
And Overhead increases or decreases as the economy goes, right? I can't confirm, but have always felt, that when I hit Boom times, overhead increases for a few years and then levels out (or when you go from Normal to Prosperity, and the reverse when the economy is in decline.) I always thought this was one of the moderating effects, so that Booms aren't stupid good and Depressions don't hurt quite as much.
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Re: Why do people start with industries?
I think that this is actually another way that industry profits are favored by the game. The way I understand it, because revenue is "taxed", freight and passenger revenue incurs overhead "tax" before the major costs are taken out! Industry pays it's own overhead that doesn't make it on your books. So I would deduce that if one was to accurately work overhead rates out, rail revenues pay a higher percentage than industry revenue. Hey this is what I think, if you know better prove me wrong.
Re: Why do people start with industries?
Ah, right, so only indirectly related to the state of the Economy, according to that. But I'd guess not related to CBV, but to revenue, as the caption says. One way to test would be to stop all trains for a year and see if overhead remains about the same (as CBV remains about the same) or if overhead drops approximately proportional to the drop in revenue. Testing in a year where the economy and everything has been constant for the past few years, and overhead has also been about constant.
Okay, just tested running Neotopia II after I won in year 51, stopping all trains in December, Boom times, on revenue of $84M, industry profits $32M, overhead $24M, profit $33M. Next year, all trains stopped, revenue just industry down to $24M, profit to -4M, overhead near constant at $22.7M. Let it go another year, economic downturn in March to prosperity. Industry profits down to $19M, oddly overhead seems to be balancing everything as net profit is near $0, overhead down to $14M. Let it go another year, economic downturn in March to normal, Industry profits down to $15M, again net profit near $0, and overhead down to $9M. Let it go another year, economic downturn again in March to recession, Industry profits down to $12M, now a net profit of $2M
, as overhead has plummeted to $2M!
If CBV is the same and overhead is so directly related to it, how can overhead drop from $24M/year to $2M/year? And also overhead has dropped MORE than revenue, which went from $24M on $84M to $2M on $12M, or ratios of 3.5:1 to 6:1. So it must have something to do with either or both of the state of the economy and last year's profits (seems to balance out pretty quickly to keep profits near $0...) I feel like I read somewhere specifically that rates of overhead are related to the economic state as well, as workers demand higher wages and so overhead goes up in better economic times, and costs of materials go up, which increases the cost of building track (as we all already know.)
Also, interest caps at $5M/year... once you have more than $500M in the bank, revenue from interest on it doesn't go up any more. Not that useful, but kind of an interesting secondary discovery that came out of this test.
Okay, just tested running Neotopia II after I won in year 51, stopping all trains in December, Boom times, on revenue of $84M, industry profits $32M, overhead $24M, profit $33M. Next year, all trains stopped, revenue just industry down to $24M, profit to -4M, overhead near constant at $22.7M. Let it go another year, economic downturn in March to prosperity. Industry profits down to $19M, oddly overhead seems to be balancing everything as net profit is near $0, overhead down to $14M. Let it go another year, economic downturn in March to normal, Industry profits down to $15M, again net profit near $0, and overhead down to $9M. Let it go another year, economic downturn again in March to recession, Industry profits down to $12M, now a net profit of $2M
![Exclamation :!:](./images/smilies/icon_exclaim.gif)
If CBV is the same and overhead is so directly related to it, how can overhead drop from $24M/year to $2M/year? And also overhead has dropped MORE than revenue, which went from $24M on $84M to $2M on $12M, or ratios of 3.5:1 to 6:1. So it must have something to do with either or both of the state of the economy and last year's profits (seems to balance out pretty quickly to keep profits near $0...) I feel like I read somewhere specifically that rates of overhead are related to the economic state as well, as workers demand higher wages and so overhead goes up in better economic times, and costs of materials go up, which increases the cost of building track (as we all already know.)
Also, interest caps at $5M/year... once you have more than $500M in the bank, revenue from interest on it doesn't go up any more. Not that useful, but kind of an interesting secondary discovery that came out of this test.
Re: Why do people start with industries?
I did that. Those years when my overhead was going up were years in which haulage and income were almost constant. All I did was replace the locomotives and then see what difference that made over several consecutive years running. The only thing about the company that changed during those years was CBV. Revenue was so close as to be effectively constant. Economy state didn't change.low_grade wrote:Ah, right, so only indirectly related to the state of the Economy, according to that. But I'd guess not related to CBV, but to revenue, as the caption says. One way to test would be to stop all trains for a year and see if overhead remains about the same (as CBV remains about the same) or if overhead drops approximately proportional to the drop in revenue. Testing in a year where the economy and everything has been constant for the past few years, and overhead has also been about constant.
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Re: Why do people start with industries?
I think that's just the years it takes to adjust. It's hard to test for more than a few years. Another guess from my test, Overhead is mostly related to rail traffic revenue, but it takes 3-4 years to adjust. I just don't think it can be related to CBV, since my CBV was constant and my Overhead dropped to 1/12th of what it was in just three years when rail traffic stopped (and while industry profits dropped to 2/5th of what they were, and while the economy went from Boom to Recession...) Just saying, my test is pretty conclusive that it's not very much CBV, if at all, which determines Overhead.
Re: Why do people start with industries?
And my test says the opposite.
It's probably a combination of several factors.
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Re: Why do people start with industries?
This is the way it is in my brain: the CBV determines the maximum rate of overhead for your company. A 100M CBV company will pay less overhead on 30M revenue than a 200M company will on the same amount of revenue. This could be tested but I don't have time to do it. I think any test about the rate of revenue has to hold a close to constant revenue figure for 5 years before you get a conclusive result on the rate, the lagging function makes it murky otherwise. If the "size" referred to in the help message on the ledger is not CBV, what is it then?low_grade wrote:Just saying, my test is pretty conclusive that it's not very much CBV, if at all, which determines Overhead.
Re: Why do people start with industries?
Interesting investigation. I guess I have always assumed that the overhead in the company ledger was mostly the "overhead" listed in individual industry ledgers, along with the overhead billed to administer your railroad. At any rate, I am pretty sure that overhead can not be based on CBV. Look at it this way. If you have a company with $10,000,000 cash and no assets, the CBV will be $10,000,000. Would the overhead be the same as a company with no cash and $10,000,000 worth of industry or rail assets? I think not. To test this just make a company and test with all cash, all industry , and all rail to see what the overhead is with all three when you run them for a while. This should help pinpoint exactly what the overhead is based on.
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Re: Why do people start with industries?
Stoker wrote:At any rate, I am pretty sure that overhead can not be based on CBV.
![Embarassed :oops:](./images/smilies/icon_redface.gif)
On the other hand, I am sure that the overhead of any industries a company owns are not transferred to the company's books. The industries' overhead are lumped together with labor. In the saved games I have looked at in industrial companies, the companies' "Labor and Overhead" charges are higher than what is shown on my company books.