Tycooning 101: making mergers fun and profitable.

Discussion of Pop Top's last release of RRT.
User avatar
Gumboots
CEO
Posts: 4813
Joined: Mon Aug 13, 2012 4:32 am
Location: Australia

Tycooning 101: making mergers fun and profitable. Unread post

I figured this was worth its own thread. !*th_up*!

I always used to hate scenarios that required me to take over AI companies. They never really seemed to be worth what my company had to pay for them. After I took them over I had the hassle of sorting out all the stupid stuff they had done. This was always expensive and a PITA, and the whole process was very boring for me and very expensive for my company.

Thanks to low_grade pointing me at his Chile scenario (which is well worth a look) I had to do quite a bit of thinking. I came up with an approach to mergers that I hadn't seen mentioned before, and it's so good that I feel stupid for not thinking of it earlier. It's not really aimed at AI companies that are already going down the tubes. It works best on AI companies which are strong, and which you really want, but due to their strength have a merger price that makes them difficult to acquire.

At first I thought it was an unscrupulous robber baron tactic, but really it isn't. To my mind, a robber baron tactic is one that deliberately destroys a company for the purpose of gaining PNW. This tactic is more or less the opposite of that. The target company's basic earning capacity isn't damaged, so it's still profitable and worth taking over. Not only does this tactic not trash the target company, but it will make you take some penalty on PNW. Its advantage is that you can use it to leverage a quite substantial boost to your CBV, if that is your aim.

For instance, when testing this tactic recently I took over a profitable company that had a CBV of roughly $70 million and a merger price to match. I got it for $50 million, so my company got a nice CBV boost of $20 million out of the deal, and there were no further costs incurred by my company after the merger. This is not an exceptional result. It's fairly common for your company to get a CBV boost of between 50% and 100% of the merger price.

This means that the bigger the target company is, the bigger the CBV increase your company gets out of the deal. !*th_up*!

In essence it's really simple: since the target company is going to be part of your company, you start treating it as part of your company roughly 6 to 12 months before you take it over. What you basically do is sort out the AI's mistakes before you merge the target company, instead of sorting it all out after the merge. This means the AI company pays for fixing its own mistakes and your company doesn't have to. The cost of this restructuring causes a temporary hit to the target company's share price, so your company can take over the target company at a much cheaper price as long as you time it right.

There are some things you need to set up first.

1/ You need a majority of your company's stock, and you need a majority of the target company's stock. Without both of these, it wont work. You will have to resign chairmanship of your company, take over chairmanship of the target company, then resume chairmanship of your original company. This makes majority stock holding (>50%) essential.

2/ You need to be able to absorb some loss of PNW, and some loss of purchasing power. If PNW is critical, you probably should not try this. Ditto if you might be in danger of a margin call at any stage. How much this tactic will affect your purchasing power will depend on how heavily you bought on margin (if at all). You should assume the target company's stock price will drop by at least 50%. Since you will be holding at least half of that company's stock, you can assume your loss of PNW will be at least half of the current value of your holdings in that company. IOW, if you have $10 million worth of stock in the target company, you will probably lose $5 million of PNW and should know how to work out the likely effects on purchasing power.

3/ Your company should have, or be able to generate, sufficient funds to complete the merger (at the reduced price) within 12 months. This is because the stuff you are going to do will only reduce the target company's merger price temporarily. Since the target company's earning capacity wont be damaged, and in fact will probably be improved, the share price will bounce back if left for too long. The 12 month point is good to aim at, because that is when companies have to pay their biggest expenses, and also when the bookkeeping for that year is finalised. This will help you since it will further reduce the target company's merger price. I've found that a 12 month target is usually perfect, but sometimes I can get it all done in less time than that.

Once you have all those ducks in a row you can start getting your hands dirty with the fun stuff. :mrgreen:

4/ Pause the game. You really, really need to do this. Never give an AI board the opportunity to run your original company while you are busy elsewhere, because they will make a pig's breakfast of it. Having the game paused means that your original company will stay exactly the same, apart from one small detail (when you resume the chair of your original company, all trains will be set to normal priority).

5/ Resign the chair of your company and take the chair of the target company.

6/ Check the train roster. There will usually be far too many of them, and most of them will be clapped out. Immediately sell anything older than 2 years. Don't worry if they are currently hauling a good load. It doesn't matter. Just sell them anyway. If there happen to be some good ones that are only 1 or 2 years old, you might want to keep those. If the good ones are stuck in one of those famous "massive cluster of stalled trains at a maintenance shed halfway up a 20% grade on really stupid line of track" things that AI's often do, just sell them anyway.

7/ Check the industry list for that company. If there are any which are making a loss, or only making marginal profits, sell them off. The definition of "marginal profits" is up to you, depending on the circumstances.

8/ There will probably be a fair amount of badly laid track. Bulldoze the lot of it, and lay the track you want it to have. It's best to do this without taking out any bonds, if possible, but if it needs one bond and the credit rating is good then go ahead. It doesn't matter that much in the scheme of things.

9/ There's another (optional) dodge you can add here. If you are the sort of person who always uses maintenance spurs (like me) obviously you will be building those and bulldozing any existing sheds and towers. However, even if you use inline sheds and towers like the AI does, you may still want to bulldoze all existing water/sand towers. The reason you might want to do this is that towers are cheap to replace later anyway, but the lack of them will make any AI trains run slower during the year while you are waiting to complete the merger. This will further cut AI profit for that year, helping to reduce the merger price.

9/ If there is any company cash left over, set it up with a basic roster of new trains. Depending on the size of the network, it might only need to be three or four. If there's no company cash left for this, take out a bond. You might as well, since the AI will do it anyway as soon as you leave. The AI will always want some trains running, so will buy them if you don't.

10/ If the company had large cash reserves, or if the sale of unprofitable industries generated a lot of cash, you may have a substantial amount left after sorting out the roster and the track. The best use for this is to improve your original company in some way, since that all gets credited to your original company's CBV. This can be done by double tracking some part of your system or building extra hotels (which you'll soon own) or whatever. Since the target company is going to be part of your company soon anyway, it's all good. The lack of cash reserve wont hurt the target company's earning capacity or profitability. Just try to leave it with some cash (a few hundred or so) since if you leave it totally skint the AI's first action will probably be to take out a bond.

That's about it. After doing this, just resume the chair of your original company and watch the target company's share price drop. When it reaches what you think is the right level, go ahead with the merger. (0!!0)


PS: There's one additional bonus I've found with this method. For some reason, when doing it this way all the ex-AI trains seem to get added to the end of your roster in a neat little group. There may be one or two of them mixed in with yours, or one or two of yours mixed in with them, but in general the new ones will be nicely grouped right where you want them. This makes sorting them out a lot easier.
Last edited by Gumboots on Fri Feb 21, 2014 9:32 pm, edited 1 time in total.
User avatar
Hawk
The Big Dawg
Posts: 6503
Joined: Fri Nov 10, 2006 10:28 am
Location: North Georgia - USA

Re: Tycooning 101: making mergers fun and profitable. Unread post

This is a good write up on a strategy I'd like to try.
Gumboots wrote: PS: There's one additional bonus I've found with this method. For some reason, when doing it this way all the ex-AI trains seem to get added to the end of your roster in a neat little group. There may be one or two of them mixed in with yours, or one or two of yours mixed in with them, but in general the new ones will be nicely grouped right where you want them. This makes sorting them out a lot easier.
One way I've done to help keep my trains easy to find when I know I'm going to be merging with AI's is to name all of my trains by adding one letter to the beginning of the trains name, in my case I would use an H- for Hawk (I always name my company Hawk & Badger Railroad (RR) and use my logo).
Using this strategy though would seem to make train sorting easier since it adds the merged trains to the bottom of your list.

Edit 1: I think this topic is worth pinning, so i did. (0!!0)
Hawk
User avatar
Gumboots
CEO
Posts: 4813
Joined: Mon Aug 13, 2012 4:32 am
Location: Australia

Re: Tycooning 101: making mergers fun and profitable. Unread post

The other trick I've used is setting all my trains to either high or low priority before the merge. The ex-AI trains will always be set to normal, so that makes them easy to find too.
User avatar
Hawk
The Big Dawg
Posts: 6503
Joined: Fri Nov 10, 2006 10:28 am
Location: North Georgia - USA

Re: Tycooning 101: making mergers fun and profitable. Unread post

Another good idea. !*th_up*!
Hawk
User avatar
Blackhawk
CEO
Posts: 1112
Joined: Thu May 21, 2009 2:34 pm

Re: Tycooning 101: making mergers fun and profitable. Unread post

Most of the time my locomotives use a caboose. So I just go down the list and see which trains don't have a caboose and fix those routes since those were the AI trains. Obviously it only works if you run a caboose on all your trains, but if you do it saves having to name all your trains or mark them as express/yield trains.
User avatar
Gumboots
CEO
Posts: 4813
Joined: Mon Aug 13, 2012 4:32 am
Location: Australia

Re: Tycooning 101: making mergers fun and profitable. Unread post

I think (not sure) that the way the game engine tries to group your trains on a merger is related to purchase date, or by the date you created that route. So if you haven't bought any trains for a couple of years, and you've just replaced all the AI trains 12 months ago, the ones from the AI company get stacked nicely for you. It doesn't work perfectly all the time. It seems to be slightly buggy sometimes, much like the manual ordering by train number can be.

Usually I run a caboose too, but in this scenario I wasn't since the locos were so reliable anyway.
User avatar
Wolverine@MSU
CEO
Posts: 1166
Joined: Fri Nov 10, 2006 2:14 pm
Location: East Lansing, MI

Re: Tycooning 101: making mergers fun and profitable. Unread post

Good strategy, and one which I have used, at least in part, many times. The only thing I would add is that if you can afford to buy up significantly more than 50% of the target company's stock, you can further lower the "asking" price just before you merge by selling off that excess stock (still keeping > 50% of course).
User avatar
Gumboots
CEO
Posts: 4813
Joined: Mon Aug 13, 2012 4:32 am
Location: Australia

Re: Tycooning 101: making mergers fun and profitable. Unread post

Yup, but of course that means you take a bigger PNW hit. Depends if you want the even lower merger price or not, since it usually comes down quite a bit anyway. Also depends if you already owned that extra stock before you start applying this tactic.

If you did own a lot of extra stock (say you had bought it up because you knew it would rise and the dividends would be good) you could also sell it off gradually in the year before you apply the axe to the target company, keeping just the 51%, so you get a good price for the extra stock and minimise your personal losses.

I've found that it's no good buying stock once you set this tactic in motion. For instance, in theory you could buy up 51%, do all the trickery with the target company, then flog off the stock at currrent market value, buy it back later at a lower price, then do the merger. This could reduce your PNW loss. The problem is the "buy it back later" part. The AI's may also start buying when the price drops, since the company is still fundamentally sound and has a good history, which could lock you out when you need that 51% again. The other problem is that buying up half the company in a hurry later will cause the merger price to jump sharply right when you don't want it to.

Short version: once you start on the target company, it's best (IMO) to just hold the 51% and wear any PNW loss.

There are various little adaptions that can be added for different situations. A good one that you can use to burn up some of the target company's cash (if there's an excess of it) is building an industry that is expensive and that you know will make really good money, but not for 12 months. A steel mill, for example, if it's in a good location but would take a year to start drawing in iron and/or coal. That drops the company cash by $2,700 k so the company will receive less interest on its capital. The lack of either iron or coal for 12 months will incur a loss on the mill itself during the relevant year, so this not only helps drop the merger price but sets you up with a nice earner as soon as you take over.
RayofSunshine
CEO
Posts: 1288
Joined: Sat Nov 11, 2006 12:04 pm
Location: Colorado Springs, CO

Re: Tycooning 101: making mergers fun and profitable. Unread post

All of the suggestions are very noteworthy, and with the caboose especially, as I believe that it helps to lessen the chance of a breakdown.
BUT, for some reason, the suggestion to merge doesn't seem to work for me. Without going into detail, could it be that I am playing a Campaign?
User avatar
Gumboots
CEO
Posts: 4813
Joined: Mon Aug 13, 2012 4:32 am
Location: Australia

Re: Tycooning 101: making mergers fun and profitable. Unread post

Does the scenario you are playing prohibit mergers?
RayofSunshine
CEO
Posts: 1288
Joined: Sat Nov 11, 2006 12:04 pm
Location: Colorado Springs, CO

Re: Tycooning 101: making mergers fun and profitable. Unread post

No Gumboots, and since my last tread, I found the answer. The "menu" of the "Revenue, Expenses", also has the "merger" option. Must be getting old, as I did not notice it when I brought up the "Expenses" category. LOL
The reason I had made the request, as I could not see why the "challenges" require needing to be the "sole" player, in order to get the Gold. Just been a goodly number of months of previous RT3 playing, so just forgot some "essentials". LOL
Post Reply