Oh yeah, funny thing about these waterfalls. What started me off was sorting out rivers on the Latvia map. There is a waterfall at Kuldiga, and I was curious to see if I could emulate that in RT3. Turns out the answer is no, for that particular waterfall, because it's only about seven feet high (albeit really wide) and that's not enough to get a worthwhile effect within the game engine's limitations.
Anyway once I started messing with waterfalls I got curious, with obvious results.
Had a thought about the bridges not touching bottom in very deep canyons. It would be easy to modify them so they did. The file edits required are very simple to make and would be easy to use, so if I do a scenario based on this idea I will probably customise the bridges too.
Rivers and River Junctions
Re: Rivers and River Junctions
Complete express car and caboose packs - Custom double tankers (Alternative F era) - Pennsy H3 Consolidation
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Re: Rivers and River Junctions
Strange. It works for me with PaleMoon, as you saw in the screenshot.
Hawk
Re: Rivers and River Junctions
After I posted that RoR posted that the software eats one line break, but will leave extra ones if you enter more than one. I hadn't thought of that, since I assumed if it ate one it would eat the lot. So you're right, with the caveat that you have to enter the number of breaks you want, plus 1, for it to work.
Complete express car and caboose packs - Custom double tankers (Alternative F era) - Pennsy H3 Consolidation
Слава Україні! Героям слава!
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