But I just noticed that this option actually does show up for Territory Variable 3 and Territory Variable 4. Which led me to test if this formatting code would work with TV1 and TV2 when the suffixes are entered manually outside the game. Sure enough it does. For Player Variables also.
Here's a list of all options for TV1.
Code: Select all
[Territory Variable 1~~Yes/No]
[Territory Variable 1~~Money]
[Territory Variable 1~~True/False]
[Territory Variable 1~~Connected/Unconnected]
[Territory Variable 1~~Complete/Incomplete]
Instructions:
You can't add the suffixes in the game. Either make-up the text outside the game then paste it in with Ctrl+V. Warning: Ctrl+V will replace all your current event text.
Or
Click in the box to edit text of an existing event, then hit Ctrl+C. Then manually add the suffixes in a text editor. (I use Notepad++, but basic Notepad will work just as well.) Be careful not to add extra spaces or omit the closing bracket.
When you get it right put it back in the game with Ctr+V. Remember that this will overwrite existing event text. Check for mistakes by making sure that all variables are still dynamic (colored green).
Here's a list of the suffixes that you can copy to use:
Code: Select all
~~Yes/No
~~Money
~~True/False
~~Connected/Unconnected
~~Complete/Incomplete
Remember that the logic behind this formatting is
Variable = 0 displays as No/False/Unconnected/Incomplete
All other values (including negative ) display as Yes/True/Connected/Complete