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Or you could hook the Pen-y-Darren up to an SD90 just for fun.
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Hey here's an idea for a fine bit of nuttery. So you can make double header steamers as long as the tender and loco share the same skin image. But, this is the good bit, you wouldn't necessarily have to do them as loco+tender.Just Crazy Jim wrote:Admittedly, if you have eight of any locomotive providing power, you can get some stagger results, but the legend goes....
Oh good lord.... Why is that so appealing?Gumboots wrote:Hey here's an idea for a fine bit of nuttery. So you can make double header steamers as long as the tender and loco share the same skin image. But, this is the good bit, you wouldn't necessarily have to do them as loco+tender.Just Crazy Jim wrote:Admittedly, if you have eight of any locomotive providing power, you can get some stagger results, but the legend goes....
What you could do, with some units which are small enough, is double them up as trucks. Similar to the way I did the multiple bauxite cars. So if you were wanting to go really mental it would be possible to have a six-headed Shay. Or a quad-headed Beuth. Or a triple. Or double Beuths piloting something else. The possibilities are quite varied.
Yup. I've just been doing this with the Mogul, which inherited Connie problems. Just as one example: the domes on top of the boiler. As you know, there are two sane ways of UV mapping a cylinder: you either squash it flat without seaming, or you seam one edge and roll it out flat. Either works, with the former being fractionally better for performance in theory.I have every confidence a man could spend a year just fixing PopTops oversights and shortcuts.
Look at it this way: the bytes in the .car files aren't actual tons. They're just bytes. Completely arbitrary. Even at 8 D era freight cars you have a total consist weight of 320 "tons". Which you wouldn't even need a DX Goods to haul on the flat, let alone double-headed GP7's.Just Crazy Jim wrote:It feels innately wrong to fudge the weight of the power units, but I am simply going to have to get over that.