The attached zip includes a nice neat PK4 for all three eras of bauxite car, from 1906 onwards. 1906 to 1960 cars are double units. Post-1960 cars are triple units. These all still show as normal single cars in your train list, just so they all fit. It's up to you to remember that what you see on your tracks isn't really 24 loads of bauxite.
Note that the resulting trains, particularly in the C and D eras, can be so long that the game's camera will sometimes lose a car if the end of the train is past the edge of the screen. You can see this effect in the last screenshot. The consist is actually 8 cars (shown as 24 hoppers) but only 6 of them (ie: 18 hoppers) are visible behind the locomotive. The seventh has been chopped out due to being close to the edge of the screen. What seems to happen is that if the middle of the car is past the screen's edge, the game chops that car out. This is why the last screenshot shows a gap between the last visible hopper and the screen's edge, even though there should be another hopper there. Once you're zoomed out a bit all of them are visible, but you can sometimes see some of them popping into existence at the edge of the screen. This is a minor game bug that we'll just have to live with.
Another we're stuck with (for all long RT3 models) is that trucks will turn into corners properly but will not follow lumps in the track properly. If you lay lumpy track you will be able to see the effect. The B era double cars are the most tolerant of lumpy track. The D era triples are not far behind. The C era doubles (roughly 10% longer than the D triples ) are the least tolerant. The C era doubles are about as long as you can go without behaviour over lumpy track being too bad, too often. I may make slightly shorter C era doubles later.
A readme is included in the zip, but quoted is here just to make sure:
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This pack uses the same skins and basic models as WP&P's bauxite hoppers.
It changes the modelling to make double hoppers for the B and C eras (pre-1960) and triple hoppers for the D era (post-1960).
In other words, pre-1960 consists will show as up to 16 bauxite cars. Post-1960 consists will appear to have up to 24 bauxite cars.
This has no effect on train performance or revenue. It is only a visual change for extra fun.
The game engine still calculates everything on the basis of standard consists of 8 cars or less.
If you do not already have WP&P's bauxite hoppers installed, simply install all files to the right folders.
It is advisable to back up your EngineTypes and CargoTypes folders before installing the new files.
The new double and triple cars will display as soon as one of your trains loads bauxite.
Note that existing loads on the rails in a saved game will still show the old cars, until the train loads again at the next station.
If you already have WP&P's bauxite hoppers installed, don't worry about the files for the EngineTypes and CargoTypes folders.
You will already have those files, so there is no need to install them again.
You will still need the Multiple_Bauxite_Cars.PK4 for PopTopExtraContent.
You will also need to remove the old files from PopTopExtraContent or UserExtraContent, depending on which folder you put them in.
If the old files are not removed from PopTopExtraContent or UserExtraContent, this mod will not work properly.
These files will be either a PK4 named BauxiteHopper.PK4, if you have the latest packed version,
or loose files of various types (.tga, .3dp, .dds, imb) if you have the original version from before they were packed.
If you have the original loose files, remove everything that starts with HbauxB, HbauxC and HbauxD.
That means positive or negative feedback. When I say any feedback, I mean any feedback.
If people like them I'm up for doing more multiple cars. They're pretty easy to put together.
Edit: Zip removed. These cars have been superseded by a complete pack for all cargoes, available in this post.