The centre-aligned text in briefings and dialogues can get really choppy to read. It needs to be laid out with the right number of words per line to give it some visual coherence and make it scan well. I check them live in the game, and make adjustments in a .txt file, until it all works visually and in terms of grammar and information.
You could also include things like carbon targets as incentives for electrification. And, although I know little about it, there's apparently a Rail Baltica program underway or in planning. Juriko (who made the first Latvia map) had wanted to do a scenario based on Rail Baltica at some point.Electrification
That’s an idea – maybe force the Baltics to get with the programme! It would also make the game a bit more of a challenge. In the real world there’s nowhere in Europe using electric locomotives exclusively – the highest percentage is less than 70%. In the Baltics they only use diesel, and we’ve only just got electric trains last year in the North of England ☹
The editor will count electric track units as well as non-electric, and 1.06 allows doing maths with variables, so you could even check for percentage of electric track in any territory, with a sliding scale of whatever bonus as percentage of electric track increases.
At one stage I was playing with ideas for a Southern Railway scenario, covering the period from grouping to the advent of BR. What stopped me was I had it in my head that I'd need to emulate the cross-Channel pax traffic (which was a big thing for SR) and I couldn't come up with a sane way of doing that.I had a look at Wikipedia and already got some ideas for a WW2 scenario, maybe.
I did come with with an insane way of doing it, but it has too many minor issues to be a really usable option.