That's what I found too.Blackhawk wrote:If I recall correctly, paper mills and furniture factories usually make a good profit. . .
Paper mills seem to process way above their maximum. Furniture factories do a 1:2 conversion ratio so that's neat. I noticed Lumber mills don't make as much, now they max out at 6 upgraded versus 10 in 1.06. The Paper mill makes up for this, and it is cheaper to boot. I also discovered that Meat Packing Plants produce Hides even when they are not supplied with any cattle. Useful when you plonk one down next to a Furniture Factory if you don't have enough log supply to max it out. They manage to make around 10% on their purchase price without any supply.
So far I am enjoying the Chemicals and Paper to Goods conversion in the Publishing House. Another 1:2 conversion. Only difficulty is getting more than 2 on a square without too much overlap. Seems the building footprint carried over from the Electric Plant which is a bit clunky. Loving the Missile Plant and Sea World buildings, whoever did them did a top job!
Just played Monkey Business, I believe Edbangor made it. At the start I had to build up all industry on the main chimp island. Was this the scenario you were referring to? I am right now playing your (unfinished) scenario North vs. South. Had to add a test for year 1895 to the event that tests for 30 cities, otherwise is playing well and I am stretched out trying to make deliveries. Never mind that you haven't finished it, I can imagine it would get a bit overwhelming. Just playing Trainmaster is a little overwhelming for beginners. Maybe that is why quite a few folks have stuck with 1.05 and 1.06. Too bad as it really adds a lot to the picture. I am growing more fond of it, the more I play.
Off topic question: Is it possible to change the industry recipes in the scenario editor or are they hard-coded, but change frequently with the passing years?