I started version 2_3, but had only 21M profit in the 4th year. This is compared to 28M I got last play. To try to have an accurate comparison of difficulty for a fast win, I wanted to use a similar start as I think either way it is worthwhile to get access to the cities as they will give you extra loads. I forgot about the version differences for a minute
![Slap head !facepalm!](./images/smilies/eusa_doh.gif)
, so I loaded up my save from March 1908 and here is what I got at the end of the year with a little better strategy. Truly exponential growth, those warehouses are making greater than (EDIT: one day I'll get maths right
![Razz :-P](./images/smilies/icon_razz.gif)
) 50% ROI. Of course the economy is Boom Times, I maxed bonds out in the 2nd year and re-financed at the beginning of the 4th year at 7%.
![Exploiting the warehouses.jpg](./download/file.php?id=3421&sid=3d0802765609ef60fd9159d1963a6e28)
- Exploiting the warehouses.jpg (95.45 KiB) Viewed 216290 times
Originally I got 28M profit in year 4, but that is before I knew that the Corn->Milk conversion is the unlikely winner for the best conversion in the warehouses (bang for buck at the beginning). The Logs to Furniture conversion is not far behind, but it isn't sustainable. The Corn->Milk conversion will eventually drop below that of the Grain->Meat conversion, and this is to be expected as the demand for Milk is easily overwhelmed. The main short-term advantage over the Grain->Meat conversion is that one upgraded warehouse will be running at almost full capacity when placed next to a Corn Farm, next to a Grain Farm it will be around 60-70% capacity. I corrected my earlier post about the differences in overhead. The main reason for the difference I saw I now believe was that one Warehouse was consuming Livestock. I can speculate as to the reason (I did in my edited post), but it has something to do with using a demand only function in a warehouse that also has a conversion function. The bottom line with this is that it can be profitable to spread Diesel and Livestock among your warehouses, even a small amount at each will increase your profits via this overhead reduction.
On my earlier attempt, I wasn't using the grid to place the warehouses. Now I use the grid (press the "G" key) to help place as many warehouses as possible on a cell. Each cell is divided in sixteen small squares by the grid (4x4). A warehouse seems to take up around 6 cells total, so if you visually divide the cell up into 4 pieces (2x2). Make sure to get most of the warehouse within this space while not overlapping into any of the other parts (2x2 squares on the grid) of this cell (think of the warehouse as being a square shape as it will be upgraded), but rather with the surrounding cells. On flat ground all of the small farms (cotton, corn, grain, rice, etc.) can have 3 warehouses on their cell (three 2x2 corners of their cells are free. (All warehouses need to aligned with either edge of the cell or they will overlap into another 2x2 and prevent the placement of all 3.) This is when the farm is within one of the four 2x2 cells. If the farm is between two of the 2x2 cells or in the exact center of the cell it is possible to have 4 warehouses on that cell. Example of 4 on a cell (the one in the lower right is a little high, but I got away with it):
![4 Warehouses per cell.jpg](./download/file.php?id=3419&sid=3d0802765609ef60fd9159d1963a6e28)
- 4 Warehouses per cell.jpg (58.86 KiB) Viewed 216290 times
Hans, I am going to use 7-cars + caboose except for the mountain routes, meaning half the locos necessary with only 4 cars. I will still connect to all towns, but wont need the 150+ long-haul trains I was using to get the haulage goals. These two things mean that I shouldn't need more than 320 for this map, and keep things running smoothly.