![Image](http://puu.sh/6mkVr.png)
Doesn't look so good. I'm going to try a version of Blender 2.4 and see if it is similar.
So yeah, that works. Have deleted the dodgey old attachment from my previous post and loaded a good one to this post.In the 3D viewer, press N and scroll down on the right menu until you find Shading. Once you get there, change the multitexture to GLSL and that should do it. Keep in mind when using GLSL you always need to have lights in your scene otherwise the model will be black.
Reference Image http://i.imgur.com/JHwWMfD.png
I took a look at your materials and they also appear to not have the textures applied. GLSL requires this so I'll show you in a few pictures how to do this.
1. Go to the Material tab (checkered Circle) and make sure your material is selected. Scroll or expand the view so you can find the Transparency tab. Once there, tick the box and make sure Z Transparency is marked. After that, set the Alpha value to 0 and the Specular value to 0 if you wish.
Reference Image http://i.imgur.com/Gw00R4t.png
2. Now head to the tab right next to the Checkered square. This is the Texture tab. You will see that there are no textures applied to the material. Let's fix that. Go ahead and click the New button, and change the type from Clouds to Image or Movie. The Preview window should be black now.
Reference Image http://i.imgur.com/MyfilFd.png
3. Now head to the Image section below Colors and click open. Find your texture when prompted. Now find the Mapping sub menu and change the tab that says Generated to UV. Scroll a bit more until you find the Influence section. From here, tick the Color and Alpha box and keep them at 1.
Reference Image http://i.imgur.com/gEv93Uf.png
That should do it. Let me know if something doesn't work.
I've just been starting to use this stuff, with a view to fixing some simple bugs in existing locos (yes, I'm enthused about that again, now that the tools are available).Tomix wrote:I'll be updating the Engines in a few days with the wheels and bodies combined together. This saves the user time instead of manually importing. I'll try to fix the material files too.
Since Blender doesn't have a proper Batch OBJ import tool since 2.4 (which doesn't even work well)...