"Price islands" only matter when playing 1.06. They are a standard feature in 1.05 (I played the map in 1.05). Milo disabled them in 1.06, to try to get truer haul-at-a-loss. They were coded into 1.05 for a reason, though. For me, better cargo flow outweighs haul-at-a-loss being a bit compromised, so currently I'm playing 1.06 with them re-enabled. (Please note: I played this map in 1.05. It was created in 1.05 and especially for testing purposes more useful to use the corresponding version.)
"Price islands" slow the outbreak of event-raised cargo prices. As you can imagine in default 1.06 outbreaks happen sooner and are more severe than in 1.05. So this returns them to the 1.05 levels, which are in my opinion still not acceptable, but not as insane.
![Shocked :shock:](./images/smilies/icon_eek.gif)
Only one byte in the 1.06 exe needs to be changed. Easy hex job.
![Smile :-)](./images/smilies/icon_smile.gif)