![!DUH! *!*!*!](./images/smilies/smilie120.gif)
No problem. It works perfectly. No error pop-ups when starting the game, and even seems to be a bit faster and smoother when running. And with the game running on D3DCompiler_43 the water reflections are now smooth enough to be nice eye candy, so I'm using those now too.
Take away point here: if you're still running W7, just skip D3DCompiler_47 and let Voodoo run on _43, which you should already have.
![thumbs_up !*th_up*!](./images/smilies/ok.gif)
So that's sorted. Next thing was testing 1920x1200 set by uniws against RT3's 1600x1024 setting for res. So sure, uniws is fine as long as you aren't jumping in and out of windowed mode. The catch was that, at least with my current box, going from 1600x1024 to 1920x1200 res with a couple of hundred high poly locomotives costs an extra 10-15 fps. The game is noticeably faster and smoother on the slightly lower res, and still looks pretty good. The difference in resolution is only noticeable at really close range, and even then it's not too bad.
Given that any loco skin is limited to 1024 max, at some zoom distance you are going to start running out of skin res even if your monitor res is better. So it comes down to what distance you want to be at when that happens. With 1600 it will happen a bit further out, but with either 1600 or 1920 there will be a point where the apparent size of the asset skin pixels matches the game's screen resolution anyway.
So at the moment I'm thinking I'll just take the extra fps, at least when running a game that puts a load on the game engine and gfx card. Alternatively, I could use uniws to force a 1680x1050 res, which has exactly the aspect ratio as my monitor, and get an 8% improvement in pixel density over the best RT3 setting along with slightly better aspect ratio. That should only cost a couple of fps and the loss probably wouldn't be noticeable.
![thumbs_up !*th_up*!](./images/smilies/ok.gif)
Anyway, with the game running on 1920 via uniws there are no cursor glitches. It may be a bit slower on the higher res but it's stably slower. So it looks like forcing res via Voodoo is a bad idea for RT3, and uniws is the way to go if you want to force res.