Hello,
I've done it I think
Really now i still have a lot of testing to do, if all Variables work, made a small test with 8 companies.
Every I time merged I got the message after a week setting. company ID1 showed ID1 merged..
And if i started with ID3 i got message 3.
I did not Use, "Company settings at all.
OilCan wrote:
For AI Company 5, Game Variable1+1000
This way each when Game Variable1 = 1110, at the start of week, then Company ID=2 is not on the map any more. Use a one time event to announce that the company is gone.
When GV1 = 1101, then company ID=3 is not on the map any more. And so on.
and
nedfumpkin wrote:
Force test against companies
company ID=2
company assets <0
This way, as soon as a company has no more assets, it will trigger.
Because the ID is
"terminated" after the merge. So the set point will be gone. resulting that the even will
NEVER Trigger
i found that out a few days ago.
Also when you bankruptcy a company without assets it's gone.
Does it has assets, you will find it in the merger list, after the merge it's gone.
This gave me a lot of problems, tried a lot of possibilities
![frustration !hairpull!](./images/smilies/hairpull.gif)
not working.
What I did: Use
"COMP. STN CONNECT CITY TO CITY". I maybe din't say the map is fully railed up with no more cities without a station,
![yikes !*00*!](./images/smilies/yikes.gif)
My mistake, sorry
With the force test for player and company also
I got one more Company installed, was not necessary, found out later.
I made 19 events, with sub events, if you brought 1 group together. Got 6 groups.
Every Company Has stations, minimum 6, I selected 2. When i Merge the two stations belong to me, which is a trigger point and will give me the message i want.
Only look if the stations are from the same company, or it will not work.
This way i can first buy Company 2,5,7,14,21 in every order I want, and still get the same message. and even if i change as chairman from 3 to 6. it still works if correctly.
After the testing i will confirm that.
Everybody thanks for the help
![thank you !$th_u$!](./images/smilies/thanx.gif)