Hawk wrote:In order to build ports and warehouses in a scenario there are certain things that need to be done first. Usually this is done by the scenario creator but can be done by the player.
The most important thing is to have the
'UnOfficial 1.06 Patch' installed or this won't work.
In the editor it's first advisable to name the port/warehouse (
Grandma Ruth for this tip and milo for implementing it in the 1.06 patch). This will help you find the port/warehouse with the recipe you want.
Maybe you all knew this already, but there
is a way to add a port, using a specific recipe, in version 1.05. It's not as nice, and not as flexible, but it works. I found this out because I had a whole load of goods stuck in a "corner" of the ocean at the mouth of River Thames while playing the New Beginnings scenario: bug being discussed here:
viewtopic.php?f=5&p=41145#p41145.
So I thought, hey, if I put a Port there maybe the goods will sort themselves out? And sure enough, placing the port works, with a recipe of my choice. I don't know whether it'll allow the goods milling about in the ocean to land, but - staying on the topic of this thread - here's how you do it:
1. Create your port recipe, just as Hawk describes. If you're on 1.05, don't worry about the naming convention (which is, I'm sure, important in 1.06 to make it appear on the Industry list). Just note where it appears, in order, in the list of port recipes. I thought this map needed a bit more Uranium and Iron, so my new recipe appears at no.7 out of 12:
Note that while I did use the recommended naming convention, in 1.05 this does you no good. The port does
not appear on the I
ndustry (Overall) list, which is a disadvantage compared to 1.06. It means that you can't set this kind of port to appear automatically in certain regions: you can only build it explicitly, either as a scenario designer at the start of your scenario, or (like me) in the middle of a game, to make RRT3 more fun and/or work around the games' many bugs...
![Very Happy :-D](./images/smilies/icon_biggrin.gif)
.
So how do you place this port, with this particular recipe?
2. Back in the Editor Map, look through the list of buildings available to you to build. Right at the end is a list of ports:
They don't tell you anything about what recipe they use, and there are - count'em - 11. 11? There were 12 in the port recipes list! What's going on? Scrolling up, I found
another Port sitting in some kind of area of localised rational alphabetical order:
So, counting down from the first one, I selected the 6th Port in the long list at the end (1+6=7), and voila, here's my Uranium port:
(On the order of buildings in the lsit, YMMV, especially given the number of different buildings you might have installed).