RulerofRails wrote: ↑Sun Jun 26, 2022 1:44 am
The events that award points are called "Cities 5, Cities 10, etc.." These were always one-time-only events (check the campaign version for yourself if you like). In other words: you can only earn the point for connecting 5 cities ONCE.
Yes, that's the problem - those events only work when track or station is placed, so they don't pick up cities that have been acquired by take-over. This only applies to the higher numbers and by then I suppose the player won't much care! The whole thing is so complicated I'm inclined not to change it.
RulerofRails wrote: ↑Sun Jun 26, 2022 1:44 am
2nd company prevents Industrial profits sequence.
I'm inclined to think it's not a real issue. The player will have a solid earning base from mergers already. 3-5 years would be maximum IMO.
Touching on something you mentioned previously, I really don't like to be "forced" to continue playing to earn a medal. That's boring. I think we should allow the player to take the Trainmaster victory without waiting. You mentioned the late events.... But what real impact will they have on the game? There is no penalty for debt. Even if we had negative cash and the company was in a debt spiral.... our points are invincible. We could try to make something of it with some new logic, but late game is extremely hard to balance for different levels of players. IMO, it's not worth the effort for something that will very likely still be "boring."
I agree with the thing about the second company, it won't make that much difference.
And on balance, I think I would prefer it to end, as you say, when you get the victory conditions - the massive crash didn't actually have any effect on my win. I've changed it on the version I'm attaching now.
These are the changes I've made:
Industry (overall) removed rice paddies, oil well, rubber tree plantation, steel mill, vineyard
Port - Liverpool Docks added supply only oil 2
Spellings and typos - various changed
Events:
Industrial Bonus added Force test against companies
Loss changed triggers at year-end
YS victory offer added condition - connect Warrington to Sheffield
TM victory offer added condition - connect Warrington to Sheffield
Bangor changed condition - connect Warrington to Bangor
New event Access to Wales if company has access to Wales, set Warrington TV1 to 1
Wales offer added condition TV1 != 1 (Warrington)
Wales offer changed <= 184011 to < 184011
Seaforth added condition - connection Warrington to Seaforth is FALSE
Duplicate event Seaforth -connected condition - connection Warrington to Seaforth is TRUE
183211 added condition - connection Warrington Territory to Chester is FALSE
Duplicate event 183211 - connected condition - connection Warrington Territory to Chester is TRUE and text is changed appropriately
Stat - comp added condition #of companies > 1
Duplicate event Stat - comp-1 condition #of companies =1
[this is just to change the text, pedantic, I know!]
Stat - holy delete condition for connection
Stat - holy added TV1 = 0 (Anglesey)
Stat - holy changed text as appropriate
Holyhead added effect - TV1 = 1 (Anglesey)
Duplicate event Midlands offer Anglesey no text, effect to set TV1 to 1 (Anglesey)
Trainmaster Win delete game-year condition