Likely most people weren't aware of what caused the problem, or did not have the tools to address it. Alpha mask support isn't available in most image editing software. Far as i can tell it's pretty much only GIMP and Photoshop.Gumboots wrote:One thing I have noticed is that ALL the user-created locos have alpha problems, except for the ones that were manually edited to not have alpha problems. That means WP&P's N&W locos (he really put the time into those) and maybe a couple of others. The rest have more night glow than the main drag of Las Vegas.
The skinning tool is pretty useless if you want a first rate job, and AFAIK will only reskin existing default locos, not create new ones. I wouldn't bother using that tool for this job.
The skinning tool works just fine on any anything. You give it a A skin, a profile, and beauty shot TGAs and it'll convert them to DDS and create the B, C, D, and E skins for you. So long as the original A skin doesn't have alpha issues, the smaller scale skins won't either. Then you just unpack the PK4 it creates and stick the contents together with your new engine's 3DP files, repack them, and you're good to go. It's only real disadvantage is that DDS images are of slightly lower quality than TGA images, but all of the default engines are DDS and they look fine to me.
Ah, that's unfortunate.Ha. In your dreams, mate. Doesn't work on my box. Tried that trick ages ago.