RRT 3 Tips and Strategies from the Heineken & Pacific Railroad
Industry
Industry is the key to success in RT3. You must learn which industries to acquire and which to pass up. the prices of industries vary greatly over the game. their price closely correlates to about ten times the average of the two or three years of operations. that is why it is good to buy them before their products get to market. In those years, the industry will normally lose money. When it does, its price can dip to a minimum floor price, which is lower than what you can build a new one for. the table has been updated from the industries in 1.05.
The below tables break industry down into two groups. the first group is industries that produce raw goods but cannot be built by the player. these have a minimum price, which is what the industry will never sell below, even if it loses money. Once their products reach a market the prices can often soar to many times this price. My rating is the relative return of value when purchasing this industry. the second group is industries you can build as well as purchase.
Again, the purchase price will be about ten times the yearly profit of the last year or two of this industry. If the industry is losing money, its price will dip below that of what it takes to build a new industry. Also, if you see a message saying that particular industry is being built for the first time its price at that time will be below what it costs to build a new one. the Rating is either A-D or the maximum yearly profit that can be had.
Finding New Industries
Every once in a while a new industry will appear. This is not an easy thing to locate. One way is to select the industry list in the Ledger and page down to the last page of every industry. This will usually tell you the year an industry was built. Most new industries are at the end of this list.
More Cargo
What may be a bug in the program is that after starting a game map, immediately go back and start the same map again. You will usually get a better mix of cargo and industry. In fact, it seems that each time you restart a map without restarting the game you get more cargo on the map.
The game may not be re-initializing the industry placement matrix and just keeps adding new industries, if it can find a place for them. The same industry may not be appearing in the same spot, but it seems like the same spot is always occupied by some industry. I have seen it only reduce the count total two times after more than 20 tries.
Industry | Retail Price | Production | Input | Output | Start Year | Rating |
---|---|---|---|---|---|---|
Cattle Ranch | $350k | 2.2 | corn | livestock | 1800 | A |
Coal Mine | $210k | 2.2 | none | coal | 1800 | B |
Coffee Farm | $210k | 2.2 | fertilizer ** | coffee | 1800 | D |
Corn Farm | $260k | 2.2 | fertilizer ** | corn | 1800 | C |
Cotton Farm | $250k | 2.2 | fertilizer ** | cotton | 1800 | B |
Dairy | $350k | 2.2 | corn | milk | 1800 | A+ |
Fruit Orchard | $240k | 2.2 | fertilizer ** | fruit | 1800 | B |
Grain Farm | $260k | 2.2 | fertilizer ** | grain | 1800 | C |
Iron Mine | $140k | 2.2 | none | iron ore | 1800 | C- |
Logging Camp | $140k |
2.2 1.1 |
none | logs, pulp | 1800 | C |
Oil Well | $280k | 3.3 | none | oil | 1860 | A-D * |
Rice Farm | $230k | 3.3 | fertilizer ** | rice | 1800 | ? |
Rubber Farm | $140k | 2.2 | fertilizer ** | rubber | 1900 | ? |
Sheep Ranch | $140k | 2.2 | corn | wool | 1800 | C+ |
Sugar Farm | $380k | 2.2 | fertilizer ** | sugar | 1800 | ? |
* A with Oil Refinery, B with Plastic Factory, D with House only.
** After 1905 |
Industry | Retail Price | Min. Price | Production | Input | Output | Start Year | Rating |
---|---|---|---|---|---|---|---|
Aluminum Mill | $2,000k | $1,600k | 4.4 | bauxite | alum | 1910 | B |
Brewery | $1,800k | $1,400k | 5.9 | grain, rice | alcohol | 1800 | $365k |
Distillery | $1,200k | $850k | 4.0 | produce, sugar | alcohol | 1850 | $256k |
Lumber Mill | $1,300k | $800k | 5.9 | logs | lumber | 1800 | $280k |
Meat Packer | $2,400k | $1,500k | 4.0 | livestock | meat | 1800 | $300k |
Paper Mill | $900k | $550k | 3.0 | pulpwood | paper | 1800 | $136k |
Steel Mill | $2,400k | $1,700k | 10.0 | iron + coal | steel | 1856 | A |
Textile Mill | $1,100k | $750k | 4.0 | wool, cotton | clothing | 1800 | $240k |
Tool & Die | $1,600k | $1,000k | 3.0 |
alum., iron,
steel, plastic |
goods | 1800 | $300k |